feat(gst): Added gst a high level wrapper over gstreamer
chore(example): Added hdr-gstreamer-wgpu example chore(license): Added MIT license to all crates
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31
examples/hdr-gstreamer-wgpu/src/shader.wgsl
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31
examples/hdr-gstreamer-wgpu/src/shader.wgsl
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// Vertex shader
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struct VertexOutput {
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@builtin(position) clip_position: vec4<f32>,
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@location(0) tex_coords: vec2<f32>,
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};
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@vertex
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fn vs_main(
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@builtin(vertex_index) in_vertex_index: u32,
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) -> VertexOutput {
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var out: VertexOutput;
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let uv = vec2<f32>(f32((in_vertex_index << 1u) & 2u), f32(in_vertex_index & 2u));
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out.clip_position = vec4<f32>(uv * 2.0 - 1.0, 0.0, 1.0);
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out.clip_position.y = -out.clip_position.y;
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out.tex_coords = uv;
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return out;
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}
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// Fragment shader
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@group(0) @binding(0)
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var t_diffuse: texture_2d<f32>;
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@group(0) @binding(1)
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var s_diffuse: sampler;
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@fragment
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fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
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return textureSample(t_diffuse, s_diffuse, in.tex_coords);
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}
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