fix(iced-video): Update the color matrices and subtract .5 from uv samples to
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This commit is contained in:
2026-01-15 17:25:09 +05:30
parent 429371002b
commit e5ef173473
3 changed files with 32 additions and 27 deletions

View File

@@ -25,6 +25,6 @@ fn vs_main(
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
let y = textureSample(y_texture, texture_sampler, input.tex_coords).r;
let uv = textureSample(uv_texture, texture_sampler, input.tex_coords).rg;
let yuv = vec3f(y, uv);
let yuv = vec3f(y, uv.x - 0.5, uv.y - 0.5);
return vec4f(yuv * rgb_primaries, 1.0);
}