Files
jello/crates/iced-video/src/shaders/passthrough.wgsl
2025-12-22 13:27:30 +05:30

32 lines
742 B
WebGPU Shading Language

// Vertex shader
struct VertexOutput {
@builtin(position) clip_position: vec4<f32>,
@location(0) tex_coords: vec2<f32>,
};
@vertex
fn vs_main(
@builtin(vertex_index) in_vertex_index: u32,
) -> VertexOutput {
var out: VertexOutput;
let uv = vec2<f32>(f32((in_vertex_index << 1u) & 2u), f32(in_vertex_index & 2u));
out.clip_position = vec4<f32>(uv * 2.0 - 1.0, 0.0, 1.0);
out.clip_position.y = -out.clip_position.y;
out.tex_coords = uv;
return out;
}
// Fragment shader
@group(0) @binding(0)
var t_diffuse: texture_2d<f32>;
@group(0) @binding(1)
var s_diffuse: sampler;
@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
return textureSample(t_diffuse, s_diffuse, in.tex_coords);
}