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jello/crates/iced-video/src/shaders/passthrough.wgsl
servius e5ef173473
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fix(iced-video): Update the color matrices and subtract .5 from uv samples to
2026-01-15 17:25:09 +05:30

31 lines
1014 B
WebGPU Shading Language

struct VertexOutput {
@builtin(position) clip_position: vec4<f32>,
@location(0) tex_coords: vec2<f32>,
}
@vertex
fn vs_main(
@builtin(vertex_index) in_vertex_index: u32,
) -> VertexOutput {
var out: VertexOutput;
let uv = vec2<f32>(f32((in_vertex_index << 1u) & 2u), f32(in_vertex_index & 2u));
out.clip_position = vec4<f32>(uv * 2.0 - 1.0, 0.0, 1.0);
out.clip_position.y = -out.clip_position.y;
out.tex_coords = uv;
return out;
}
@group(0) @binding(0) var y_texture: texture_2d<f32>;
@group(0) @binding(1) var uv_texture: texture_2d<f32>;
@group(0) @binding(2) var texture_sampler: sampler;
@group(0) @binding(3) var<uniform> rgb_primaries: mat3x3<f32>;
@fragment
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
let y = textureSample(y_texture, texture_sampler, input.tex_coords).r;
let uv = textureSample(uv_texture, texture_sampler, input.tex_coords).rg;
let yuv = vec3f(y, uv.x - 0.5, uv.y - 0.5);
return vec4f(yuv * rgb_primaries, 1.0);
}