chore(example): Added hdr-gstreamer-wgpu example chore(license): Added MIT license to all crates
467 lines
16 KiB
Rust
467 lines
16 KiB
Rust
use std::sync::Arc;
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use gstreamer as gst;
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use gstreamer_app as gst_app;
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use anyhow::{Context, Result};
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use winit::{
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application::ApplicationHandler,
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event::*,
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event_loop::{ActiveEventLoop, EventLoop},
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keyboard::*,
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window::Window,
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};
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pub struct App {
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state: Option<State>,
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}
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impl App {
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pub fn new() -> Self {
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Self { state: None }
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}
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}
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pub struct State {
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window: Arc<Window>,
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gst: Video,
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surface: wgpu::Surface<'static>,
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surface_texture: wgpu::Texture,
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device: wgpu::Device,
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queue: wgpu::Queue,
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config: wgpu::SurfaceConfiguration,
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pipeline: wgpu::RenderPipeline,
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bind_group: wgpu::BindGroup,
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is_surface_initialized: bool,
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}
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impl State {
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async fn new(window: Arc<Window>) -> Result<State> {
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let instance = wgpu::Instance::default();
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let surface = instance
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.create_surface(window.clone())
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.context("Failed to create wgpu surface")?;
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let adapter = instance
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.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::LowPower,
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compatible_surface: Some(&surface),
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force_fallback_adapter: false,
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})
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.await
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.context("Failed to request wgpu adapter")?;
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let (device, queue) = adapter
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.request_device(&wgpu::DeviceDescriptor {
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label: None,
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required_features: wgpu::Features::empty(),
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required_limits: wgpu::Limits::default(),
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memory_hints: wgpu::MemoryHints::default(),
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..Default::default()
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})
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.await
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.context("Failed to request wgpu device")?;
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let surface_caps = surface.get_capabilities(&adapter);
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let surface_format = surface_caps.formats.last().unwrap().clone();
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let size = window.inner_size();
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let config = wgpu::SurfaceConfiguration {
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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format: surface_format,
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width: size.width,
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height: size.height,
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present_mode: surface_caps.present_modes[0],
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alpha_mode: surface_caps.alpha_modes[0],
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view_formats: vec![],
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desired_maximum_frame_latency: 3, // calculate upto 5 frames ahead
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};
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surface.configure(&device, &config);
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let shader = device.create_shader_module(wgpu::include_wgsl!("shader.wgsl"));
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let texture_bind_group_layout =
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: Some("texture_bind_group_layout"),
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entries: &[
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Texture {
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multisampled: false,
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view_dimension: wgpu::TextureViewDimension::D2,
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sample_type: wgpu::TextureSampleType::Float { filterable: true },
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},
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count: None,
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},
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wgpu::BindGroupLayoutEntry {
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binding: 1,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
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count: None,
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},
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],
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});
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let render_pipeline_layout =
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device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: Some("Jello Render Pipeline Layout"),
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bind_group_layouts: &[&texture_bind_group_layout],
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push_constant_ranges: &[],
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});
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let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: Some("Jello Render Pipeline"),
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layout: Some(&render_pipeline_layout),
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vertex: wgpu::VertexState {
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module: &shader,
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entry_point: Some("vs_main"),
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buffers: &[],
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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},
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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entry_point: Some("fs_main"),
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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targets: &[Some(wgpu::ColorTargetState {
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format: surface_format,
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blend: Some(wgpu::BlendState::REPLACE),
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write_mask: wgpu::ColorWrites::ALL,
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})],
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}),
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primitive: wgpu::PrimitiveState::default(),
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depth_stencil: None,
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multisample: wgpu::MultisampleState {
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count: 1,
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mask: !0,
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alpha_to_coverage_enabled: false,
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},
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multiview: None,
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cache: None,
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});
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let texture_size = wgpu::Extent3d {
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width: size.width,
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height: size.height,
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depth_or_array_layers: 1,
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};
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let video_texture = device.create_texture(&wgpu::TextureDescriptor {
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size: texture_size,
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Rgb10a2Unorm,
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usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
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label: Some("Jello Video Texture"),
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view_formats: &[],
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});
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/// Todo: Use a better sampler
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let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
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label: Some("texture_sampler"),
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address_mode_u: wgpu::AddressMode::ClampToEdge,
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address_mode_v: wgpu::AddressMode::ClampToEdge,
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address_mode_w: wgpu::AddressMode::ClampToEdge,
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mag_filter: wgpu::FilterMode::Linear,
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min_filter: wgpu::FilterMode::Linear,
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mipmap_filter: wgpu::FilterMode::Nearest,
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..Default::default()
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});
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let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &texture_bind_group_layout,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(
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&video_texture.create_view(&wgpu::TextureViewDescriptor::default()),
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),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::Sampler(&sampler),
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},
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],
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label: Some("Jello Texture Bind Group"),
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});
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let gst = Video::new().context("Failed to create Video")?;
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Ok(Self {
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window,
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gst,
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surface,
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surface_texture: video_texture,
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device,
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queue,
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config,
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is_surface_initialized: true,
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bind_group,
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pipeline: render_pipeline,
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})
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}
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// async fn next_frame(&mut self)
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fn resize(&mut self, width: u32, height: u32) {
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if width > 0 && height > 0 {
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self.config.width = width;
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self.config.height = height;
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self.surface.configure(&self.device, &self.config);
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self.is_surface_initialized = true;
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}
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}
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fn render(&mut self) -> Result<(), wgpu::SurfaceError> {
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if !self.is_surface_initialized {
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return Ok(());
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}
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self.copy_next_frame_to_texture(&self.surface_texture)
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.inspect_err(|e| {
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tracing::error!("Failed to copy video frame to texture: {e:?}");
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})
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.map_err(|_| wgpu::SurfaceError::Lost)?;
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let output = self.surface.get_current_texture()?;
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let view = output
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.texture
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.create_view(&wgpu::TextureViewDescriptor::default());
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let mut encoder = self
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.device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor {
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label: Some("Jello Render Encoder"),
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});
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let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: Some("Jello Render Pass"),
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color_attachments: &[Some(wgpu::RenderPassColorAttachment {
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view: &view,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(wgpu::Color {
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r: 0.1,
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g: 0.2,
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b: 0.3,
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a: 1.0,
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}),
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store: wgpu::StoreOp::Store,
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},
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depth_slice: None,
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})],
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depth_stencil_attachment: None,
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occlusion_query_set: None,
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timestamp_writes: None,
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});
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render_pass.set_pipeline(&self.pipeline);
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render_pass.set_bind_group(0, &self.bind_group, &[]);
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render_pass.draw(0..3, 0..1);
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drop(render_pass);
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self.queue.submit(std::iter::once(encoder.finish()));
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output.present();
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self.window.request_redraw();
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Ok(())
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}
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pub fn copy_next_frame_to_texture(&self, texture: &wgpu::Texture) -> Result<()> {
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let frame = self
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.gst
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.appsink
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.try_pull_sample(gst::ClockTime::NONE)
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.context("Failed to pull sample from appsink")?;
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let caps = frame.caps().context("Failed to get caps from sample")?;
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let size = caps
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.structure(0)
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.context("Failed to get structure from caps")?;
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let width = size
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.get::<i32>("width")
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.context("Failed to get width from caps")?;
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let height = size
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.get::<i32>("height")
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.context("Failed to get height from caps")?;
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let buffer = frame.buffer().context("Failed to get buffer from sample")?;
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let map = buffer
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.map_readable()
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.context("Failed to map buffer readable")?;
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self.queue.write_texture(
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wgpu::TexelCopyTextureInfo {
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texture: &texture,
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mip_level: 0,
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origin: wgpu::Origin3d::ZERO,
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aspect: wgpu::TextureAspect::All,
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},
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&map,
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wgpu::TexelCopyBufferLayout {
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offset: 0,
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bytes_per_row: Some(4 * width as u32),
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rows_per_image: Some(height as u32),
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},
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texture.size(),
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);
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Ok(())
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}
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}
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impl ApplicationHandler<State> for App {
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fn resumed(&mut self, event_loop: &ActiveEventLoop) {
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#[allow(unused_mut)]
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let mut window_attributes = Window::default_attributes();
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let window = Arc::new(event_loop.create_window(window_attributes).unwrap());
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self.state = Some(pollster::block_on(State::new(window)).expect("Failed to block"));
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}
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fn user_event(&mut self, _event_loop: &ActiveEventLoop, mut event: State) {
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self.state = Some(event);
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}
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fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
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let state = match &mut self.state {
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Some(canvas) => canvas,
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None => return,
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};
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state.window.request_redraw();
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}
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fn window_event(
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&mut self,
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event_loop: &ActiveEventLoop,
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_window_id: winit::window::WindowId,
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event: WindowEvent,
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) {
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let state = match &mut self.state {
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Some(canvas) => canvas,
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None => return,
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};
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match event {
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WindowEvent::CloseRequested => event_loop.exit(),
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WindowEvent::Resized(size) => state.resize(size.width, size.height),
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WindowEvent::RedrawRequested => {
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// dbg!("RedrawRequested");
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// if state.gst.poll() {
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// event_loop.exit();
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// return;
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// }
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match state.render() {
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Ok(_) => {}
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// Reconfigure the surface if lost
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Err(wgpu::SurfaceError::Lost | wgpu::SurfaceError::Outdated) => {
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let size = state.window.inner_size();
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tracing::info!("Reconfiguring surface to {size:?}");
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state.resize(size.width, size.height);
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}
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// The system is out of memory, we should probably quit
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Err(wgpu::SurfaceError::OutOfMemory) => event_loop.exit(),
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// All other errors (Outdated, Timeout) should be resolved by the next frame
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Err(e) => {
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tracing::error!("Failed to render frame: {e:?}");
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}
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}
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}
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// WindowEvent::AboutToWait => {
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// state.window.request_redraw();
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// }
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WindowEvent::KeyboardInput {
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event:
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KeyEvent {
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physical_key: PhysicalKey::Code(code),
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state,
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..
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},
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..
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} => match (code, state.is_pressed()) {
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(KeyCode::Escape, true) => event_loop.exit(),
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(KeyCode::KeyQ, true) => event_loop.exit(),
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_ => {}
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},
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_ => {}
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}
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}
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}
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pub fn main() -> anyhow::Result<()> {
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tracing_subscriber::fmt::init();
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let event_loop = EventLoop::with_user_event().build()?;
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let mut app = App::new();
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event_loop.run_app(&mut app)?;
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Ok(())
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}
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pub struct Video {
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pipeline: gst::Pipeline,
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bus: gst::Bus,
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appsink: gst_app::AppSink,
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}
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impl Video {
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pub fn new() -> Result<Self> {
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gst::init()?;
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use gst::prelude::*;
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let pipeline = gst::parse::launch(
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r##"playbin3 uri=https://jellyfin.tsuba.darksailor.dev/Items/6010382cf25273e624d305907010d773/Download?api_key=036c140222464878862231ef66a2bc9c video-sink="videoconvert ! video/x-raw,format=RGB10A2_LE ! appsink name=appsink""##,
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).context("Failed to parse gst pipeline")?;
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let pipeline = pipeline
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.downcast::<gst::Pipeline>()
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.map_err(|_| anyhow::anyhow!("Failed to downcast gst element to Pipeline"))?;
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let video_sink = pipeline.property::<gst::Bin>("video-sink");
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let appsink = video_sink
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.by_name("appsink")
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.context("Failed to get appsink from video-sink")?
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.downcast::<gst_app::AppSink>()
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.map_err(|_| {
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anyhow::anyhow!("Failed to downcast video-sink appsink to gst_app::AppSink")
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})?;
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appsink.set_callbacks(
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gst_app::AppSinkCallbacks::builder()
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.new_sample(|_appsink| Ok(gst::FlowSuccess::Ok))
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.build(),
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);
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let bus = pipeline.bus().context("Failed to get gst pipeline bus")?;
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pipeline.set_state(gst::State::Playing)?;
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pipeline
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.state(gst::ClockTime::from_seconds(5))
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.0
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.context("Failed to wait for pipeline")?;
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Ok(Self {
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pipeline,
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bus,
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appsink,
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})
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}
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pub fn poll(&mut self) -> bool {
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use gst::prelude::*;
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for msg in self.bus.iter_timed(gst::ClockTime::NONE) {
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use gst::MessageView;
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match msg.view() {
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MessageView::Eos(..) => {
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tracing::info!("End of stream");
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self.pipeline.set_state(gst::State::Null).ok();
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return true;
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}
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MessageView::Error(err) => {
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tracing::error!(
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"Error from {:?}: {} ({:?})",
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err.src().map(|s| s.path_string()),
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err.error(),
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err.debug()
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);
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self.pipeline.set_state(gst::State::Null).ok();
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return true;
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}
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_ => {}
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}
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}
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false
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}
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}
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