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261 lines
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `length_delimited` mod in crate `tokio_util`."><meta name="keywords" content="rust, rustlang, rust-lang, length_delimited"><title>tokio_util::codec::length_delimited - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../tokio_util/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class="location">Module length_delimited</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li></ul></div><p class="location"><a href="../../index.html">tokio_util</a>::<wbr><a href="../index.html">codec</a></p><div id="sidebar-vars" data-name="length_delimited" data-ty="mod" data-relpath="../"></div><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../index.html">tokio_util</a>::<wbr><a href="../index.html">codec</a>::<wbr><a class="mod" href="">length_delimited</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/tokio_util/codec/length_delimited.rs.html#1-993" title="goto source code">[src]</a></span></h1><div class="docblock"><p>Frame a stream of bytes based on a length prefix</p>
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<p>Many protocols delimit their frames by prefacing frame data with a
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frame head that specifies the length of the frame. The
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<code>length_delimited</code> module provides utilities for handling the length
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based framing. This allows the consumer to work with entire frames
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without having to worry about buffering or other framing logic.</p>
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<h1 id="getting-started" class="section-header"><a href="#getting-started">Getting started</a></h1>
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<p>If implementing a protocol from scratch, using length delimited framing
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is an easy way to get started. <a href="../../../tokio_util/codec/length_delimited/struct.LengthDelimitedCodec.html#method.new"><code>LengthDelimitedCodec::new()</code></a> will
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return a length delimited codec using default configuration values.
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This can then be used to construct a framer to adapt a full-duplex
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byte stream into a stream of frames.</p>
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<div class="example-wrap"><pre class="rust rust-example-rendered">
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<span class="kw">use</span> <span class="ident">tokio</span>::<span class="ident">io</span>::{<span class="ident">AsyncRead</span>, <span class="ident">AsyncWrite</span>};
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<span class="kw">use</span> <span class="ident">tokio_util</span>::<span class="ident">codec</span>::{<span class="ident">Framed</span>, <span class="ident">LengthDelimitedCodec</span>};
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<span class="kw">fn</span> <span class="ident">bind_transport</span><span class="op"><</span><span class="ident">T</span>: <span class="ident">AsyncRead</span> <span class="op">+</span> <span class="ident">AsyncWrite</span><span class="op">></span>(<span class="ident">io</span>: <span class="ident">T</span>)
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<span class="op">-</span><span class="op">></span> <span class="ident">Framed</span><span class="op"><</span><span class="ident">T</span>, <span class="ident">LengthDelimitedCodec</span><span class="op">></span>
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{
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<span class="ident">Framed</span>::<span class="ident">new</span>(<span class="ident">io</span>, <span class="ident">LengthDelimitedCodec</span>::<span class="ident">new</span>())
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}</pre></div>
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<p>The returned transport implements <code>Sink + Stream</code> for <code>BytesMut</code>. It
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encodes the frame with a big-endian <code>u32</code> header denoting the frame
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payload length:</p>
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<pre><code class="language-text">+----------+--------------------------------+
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| len: u32 | frame payload |
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+----------+--------------------------------+
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</code></pre>
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<p>Specifically, given the following:</p>
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<div class="example-wrap"><pre class="rust rust-example-rendered">
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<span class="kw">use</span> <span class="ident">tokio</span>::<span class="ident">io</span>::{<span class="ident">AsyncRead</span>, <span class="ident">AsyncWrite</span>};
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<span class="kw">use</span> <span class="ident">tokio_util</span>::<span class="ident">codec</span>::{<span class="ident">Framed</span>, <span class="ident">LengthDelimitedCodec</span>};
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<span class="kw">use</span> <span class="ident">futures</span>::<span class="ident">SinkExt</span>;
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<span class="kw">use</span> <span class="ident">bytes</span>::<span class="ident">Bytes</span>;
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<span class="kw">async</span> <span class="kw">fn</span> <span class="ident">write_frame</span><span class="op"><</span><span class="ident">T</span><span class="op">></span>(<span class="ident">io</span>: <span class="ident">T</span>) <span class="op">-</span><span class="op">></span> <span class="prelude-ty">Result</span><span class="op"><</span>(), <span class="ident">Box</span><span class="op"><</span><span class="kw">dyn</span> <span class="ident">std</span>::<span class="ident">error</span>::<span class="ident">Error</span><span class="op">></span><span class="op">></span>
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<span class="kw">where</span>
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<span class="ident">T</span>: <span class="ident">AsyncRead</span> <span class="op">+</span> <span class="ident">AsyncWrite</span> <span class="op">+</span> <span class="ident">Unpin</span>,
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{
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<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">transport</span> <span class="op">=</span> <span class="ident">Framed</span>::<span class="ident">new</span>(<span class="ident">io</span>, <span class="ident">LengthDelimitedCodec</span>::<span class="ident">new</span>());
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<span class="kw">let</span> <span class="ident">frame</span> <span class="op">=</span> <span class="ident">Bytes</span>::<span class="ident">from</span>(<span class="string">"hello world"</span>);
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<span class="ident">transport</span>.<span class="ident">send</span>(<span class="ident">frame</span>).<span class="kw">await</span><span class="question-mark">?</span>;
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<span class="prelude-val">Ok</span>(())
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}</pre></div>
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<p>The encoded frame will look like this:</p>
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<pre><code class="language-text">+---- len: u32 ----+---- data ----+
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| \x00\x00\x00\x0b | hello world |
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+------------------+--------------+
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</code></pre>
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<h1 id="decoding" class="section-header"><a href="#decoding">Decoding</a></h1>
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<p><a href="../../../tokio_util/codec/struct.FramedRead.html"><code>FramedRead</code></a> adapts an <a href="../../../tokio/io/async_read/trait.AsyncRead.html"><code>AsyncRead</code></a> into a <code>Stream</code> of <a href="../../../bytes/bytes_mut/struct.BytesMut.html"><code>BytesMut</code></a>,
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such that each yielded <a href="../../../bytes/bytes_mut/struct.BytesMut.html"><code>BytesMut</code></a> value contains the contents of an
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entire frame. There are many configuration parameters enabling
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<a href="../../../tokio_util/codec/struct.FramedRead.html"><code>FramedRead</code></a> to handle a wide range of protocols. Here are some
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examples that will cover the various options at a high level.</p>
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<h2 id="example-1" class="section-header"><a href="#example-1">Example 1</a></h2>
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<p>The following will parse a <code>u16</code> length field at offset 0, including the
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frame head in the yielded <code>BytesMut</code>.</p>
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<div class="example-wrap"><pre class="rust rust-example-rendered">
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<span class="ident">LengthDelimitedCodec</span>::<span class="ident">builder</span>()
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.<span class="ident">length_field_offset</span>(<span class="number">0</span>) <span class="comment">// default value</span>
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.<span class="ident">length_field_length</span>(<span class="number">2</span>)
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.<span class="ident">length_adjustment</span>(<span class="number">0</span>) <span class="comment">// default value</span>
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.<span class="ident">num_skip</span>(<span class="number">0</span>) <span class="comment">// Do not strip frame header</span>
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.<span class="ident">new_read</span>(<span class="ident">io</span>);</pre></div>
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<p>The following frame will be decoded as such:</p>
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<pre><code class="language-text"> INPUT DECODED
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+-- len ---+--- Payload ---+ +-- len ---+--- Payload ---+
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| \x00\x0B | Hello world | --> | \x00\x0B | Hello world |
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+----------+---------------+ +----------+---------------+
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</code></pre>
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<p>The value of the length field is 11 (<code>\x0B</code>) which represents the length
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of the payload, <code>hello world</code>. By default, <a href="../../../tokio_util/codec/struct.FramedRead.html"><code>FramedRead</code></a> assumes that
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the length field represents the number of bytes that <strong>follows</strong> the
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length field. Thus, the entire frame has a length of 13: 2 bytes for the
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frame head + 11 bytes for the payload.</p>
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<h2 id="example-2" class="section-header"><a href="#example-2">Example 2</a></h2>
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<p>The following will parse a <code>u16</code> length field at offset 0, omitting the
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frame head in the yielded <code>BytesMut</code>.</p>
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<div class="example-wrap"><pre class="rust rust-example-rendered">
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<span class="ident">LengthDelimitedCodec</span>::<span class="ident">builder</span>()
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.<span class="ident">length_field_offset</span>(<span class="number">0</span>) <span class="comment">// default value</span>
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.<span class="ident">length_field_length</span>(<span class="number">2</span>)
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.<span class="ident">length_adjustment</span>(<span class="number">0</span>) <span class="comment">// default value</span>
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<span class="comment">// `num_skip` is not needed, the default is to skip</span>
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.<span class="ident">new_read</span>(<span class="ident">io</span>);</pre></div>
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<p>The following frame will be decoded as such:</p>
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<pre><code class="language-text"> INPUT DECODED
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+-- len ---+--- Payload ---+ +--- Payload ---+
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| \x00\x0B | Hello world | --> | Hello world |
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+----------+---------------+ +---------------+
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</code></pre>
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<p>This is similar to the first example, the only difference is that the
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frame head is <strong>not</strong> included in the yielded <code>BytesMut</code> value.</p>
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<h2 id="example-3" class="section-header"><a href="#example-3">Example 3</a></h2>
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<p>The following will parse a <code>u16</code> length field at offset 0, including the
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frame head in the yielded <code>BytesMut</code>. In this case, the length field
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<strong>includes</strong> the frame head length.</p>
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<div class="example-wrap"><pre class="rust rust-example-rendered">
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<span class="ident">LengthDelimitedCodec</span>::<span class="ident">builder</span>()
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.<span class="ident">length_field_offset</span>(<span class="number">0</span>) <span class="comment">// default value</span>
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.<span class="ident">length_field_length</span>(<span class="number">2</span>)
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.<span class="ident">length_adjustment</span>(<span class="op">-</span><span class="number">2</span>) <span class="comment">// size of head</span>
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.<span class="ident">num_skip</span>(<span class="number">0</span>)
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.<span class="ident">new_read</span>(<span class="ident">io</span>);</pre></div>
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<p>The following frame will be decoded as such:</p>
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<pre><code class="language-text"> INPUT DECODED
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+-- len ---+--- Payload ---+ +-- len ---+--- Payload ---+
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| \x00\x0D | Hello world | --> | \x00\x0D | Hello world |
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+----------+---------------+ +----------+---------------+
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</code></pre>
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<p>In most cases, the length field represents the length of the payload
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only, as shown in the previous examples. However, in some protocols the
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length field represents the length of the whole frame, including the
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head. In such cases, we specify a negative <code>length_adjustment</code> to adjust
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the value provided in the frame head to represent the payload length.</p>
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<h2 id="example-4" class="section-header"><a href="#example-4">Example 4</a></h2>
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<p>The following will parse a 3 byte length field at offset 0 in a 5 byte
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frame head, including the frame head in the yielded <code>BytesMut</code>.</p>
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<div class="example-wrap"><pre class="rust rust-example-rendered">
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<span class="ident">LengthDelimitedCodec</span>::<span class="ident">builder</span>()
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.<span class="ident">length_field_offset</span>(<span class="number">0</span>) <span class="comment">// default value</span>
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.<span class="ident">length_field_length</span>(<span class="number">3</span>)
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.<span class="ident">length_adjustment</span>(<span class="number">2</span>) <span class="comment">// remaining head</span>
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.<span class="ident">num_skip</span>(<span class="number">0</span>)
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.<span class="ident">new_read</span>(<span class="ident">io</span>);</pre></div>
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<p>The following frame will be decoded as such:</p>
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<pre><code class="language-text"> INPUT
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+---- len -----+- head -+--- Payload ---+
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| \x00\x00\x0B | \xCAFE | Hello world |
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+--------------+--------+---------------+
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DECODED
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+---- len -----+- head -+--- Payload ---+
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| \x00\x00\x0B | \xCAFE | Hello world |
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+--------------+--------+---------------+
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</code></pre>
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<p>A more advanced example that shows a case where there is extra frame
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head data between the length field and the payload. In such cases, it is
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usually desirable to include the frame head as part of the yielded
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<code>BytesMut</code>. This lets consumers of the length delimited framer to
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process the frame head as needed.</p>
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<p>The positive <code>length_adjustment</code> value lets <code>FramedRead</code> factor in the
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additional head into the frame length calculation.</p>
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<h2 id="example-5" class="section-header"><a href="#example-5">Example 5</a></h2>
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<p>The following will parse a <code>u16</code> length field at offset 1 of a 4 byte
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frame head. The first byte and the length field will be omitted from the
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yielded <code>BytesMut</code>, but the trailing 2 bytes of the frame head will be
|
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included.</p>
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<div class="example-wrap"><pre class="rust rust-example-rendered">
|
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<span class="ident">LengthDelimitedCodec</span>::<span class="ident">builder</span>()
|
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.<span class="ident">length_field_offset</span>(<span class="number">1</span>) <span class="comment">// length of hdr1</span>
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.<span class="ident">length_field_length</span>(<span class="number">2</span>)
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.<span class="ident">length_adjustment</span>(<span class="number">1</span>) <span class="comment">// length of hdr2</span>
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.<span class="ident">num_skip</span>(<span class="number">3</span>) <span class="comment">// length of hdr1 + LEN</span>
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.<span class="ident">new_read</span>(<span class="ident">io</span>);</pre></div>
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<p>The following frame will be decoded as such:</p>
|
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<pre><code class="language-text"> INPUT
|
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+- hdr1 -+-- len ---+- hdr2 -+--- Payload ---+
|
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| \xCA | \x00\x0B | \xFE | Hello world |
|
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+--------+----------+--------+---------------+
|
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|
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DECODED
|
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+- hdr2 -+--- Payload ---+
|
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| \xFE | Hello world |
|
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+--------+---------------+
|
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</code></pre>
|
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<p>The length field is situated in the middle of the frame head. In this
|
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case, the first byte in the frame head could be a version or some other
|
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identifier that is not needed for processing. On the other hand, the
|
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second half of the head is needed.</p>
|
||
<p><code>length_field_offset</code> indicates how many bytes to skip before starting
|
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to read the length field. <code>length_adjustment</code> is the number of bytes to
|
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skip starting at the end of the length field. In this case, it is the
|
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second half of the head.</p>
|
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<h2 id="example-6" class="section-header"><a href="#example-6">Example 6</a></h2>
|
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<p>The following will parse a <code>u16</code> length field at offset 1 of a 4 byte
|
||
frame head. The first byte and the length field will be omitted from the
|
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yielded <code>BytesMut</code>, but the trailing 2 bytes of the frame head will be
|
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included. In this case, the length field <strong>includes</strong> the frame head
|
||
length.</p>
|
||
|
||
<div class="example-wrap"><pre class="rust rust-example-rendered">
|
||
<span class="ident">LengthDelimitedCodec</span>::<span class="ident">builder</span>()
|
||
.<span class="ident">length_field_offset</span>(<span class="number">1</span>) <span class="comment">// length of hdr1</span>
|
||
.<span class="ident">length_field_length</span>(<span class="number">2</span>)
|
||
.<span class="ident">length_adjustment</span>(<span class="op">-</span><span class="number">3</span>) <span class="comment">// length of hdr1 + LEN, negative</span>
|
||
.<span class="ident">num_skip</span>(<span class="number">3</span>)
|
||
.<span class="ident">new_read</span>(<span class="ident">io</span>);</pre></div>
|
||
<p>The following frame will be decoded as such:</p>
|
||
<pre><code class="language-text"> INPUT
|
||
+- hdr1 -+-- len ---+- hdr2 -+--- Payload ---+
|
||
| \xCA | \x00\x0F | \xFE | Hello world |
|
||
+--------+----------+--------+---------------+
|
||
|
||
DECODED
|
||
+- hdr2 -+--- Payload ---+
|
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| \xFE | Hello world |
|
||
+--------+---------------+
|
||
</code></pre>
|
||
<p>Similar to the example above, the difference is that the length field
|
||
represents the length of the entire frame instead of just the payload.
|
||
The length of <code>hdr1</code> and <code>len</code> must be counted in <code>length_adjustment</code>.
|
||
Note that the length of <code>hdr2</code> does <strong>not</strong> need to be explicitly set
|
||
anywhere because it already is factored into the total frame length that
|
||
is read from the byte stream.</p>
|
||
<h2 id="example-7" class="section-header"><a href="#example-7">Example 7</a></h2>
|
||
<p>The following will parse a 3 byte length field at offset 0 in a 4 byte
|
||
frame head, excluding the 4th byte from the yielded <code>BytesMut</code>.</p>
|
||
|
||
<div class="example-wrap"><pre class="rust rust-example-rendered">
|
||
<span class="ident">LengthDelimitedCodec</span>::<span class="ident">builder</span>()
|
||
.<span class="ident">length_field_offset</span>(<span class="number">0</span>) <span class="comment">// default value</span>
|
||
.<span class="ident">length_field_length</span>(<span class="number">3</span>)
|
||
.<span class="ident">length_adjustment</span>(<span class="number">0</span>) <span class="comment">// default value</span>
|
||
.<span class="ident">num_skip</span>(<span class="number">4</span>) <span class="comment">// skip the first 4 bytes</span>
|
||
.<span class="ident">new_read</span>(<span class="ident">io</span>);</pre></div>
|
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<p>The following frame will be decoded as such:</p>
|
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<pre><code class="language-text"> INPUT DECODED
|
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+------- len ------+--- Payload ---+ +--- Payload ---+
|
||
| \x00\x00\x0B\xFF | Hello world | => | Hello world |
|
||
+------------------+---------------+ +---------------+
|
||
</code></pre>
|
||
<p>A simple example where there are unused bytes between the length field
|
||
and the payload.</p>
|
||
<h1 id="encoding" class="section-header"><a href="#encoding">Encoding</a></h1>
|
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<p><a href="../../../tokio_util/codec/struct.FramedWrite.html"><code>FramedWrite</code></a> adapts an <a href="../../../tokio/io/async_write/trait.AsyncWrite.html"><code>AsyncWrite</code></a> into a <code>Sink</code> of <a href="../../../bytes/bytes_mut/struct.BytesMut.html"><code>BytesMut</code></a>,
|
||
such that each submitted <a href="../../../bytes/bytes_mut/struct.BytesMut.html"><code>BytesMut</code></a> is prefaced by a length field.
|
||
There are fewer configuration options than <a href="../../../tokio_util/codec/struct.FramedRead.html"><code>FramedRead</code></a>. Given
|
||
protocols that have more complex frame heads, an encoder should probably
|
||
be written by hand using <a href="../../../tokio_util/codec/trait.Encoder.html"><code>Encoder</code></a>.</p>
|
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<p>Here is a simple example, given a <code>FramedWrite</code> with the following
|
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configuration:</p>
|
||
|
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<div class="example-wrap"><pre class="rust rust-example-rendered">
|
||
<span class="ident">LengthDelimitedCodec</span>::<span class="ident">builder</span>()
|
||
.<span class="ident">length_field_length</span>(<span class="number">2</span>)
|
||
.<span class="ident">new_write</span>(<span class="ident">io</span>);</pre></div>
|
||
<p>A payload of <code>hello world</code> will be encoded as:</p>
|
||
<pre><code class="language-text">+- len: u16 -+---- data ----+
|
||
| \x00\x0b | hello world |
|
||
+------------+--------------+
|
||
</code></pre>
|
||
</div><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
|
||
<table><tr class="module-item"><td><a class="struct" href="struct.Builder.html" title="tokio_util::codec::length_delimited::Builder struct">Builder</a></td><td class="docblock-short"><p>Configure length delimited <code>LengthDelimitedCodec</code>s.</p>
|
||
</td></tr><tr class="module-item"><td><a class="struct" href="struct.LengthDelimitedCodec.html" title="tokio_util::codec::length_delimited::LengthDelimitedCodec struct">LengthDelimitedCodec</a></td><td class="docblock-short"><p>A codec for frames delimited by a frame head specifying their lengths.</p>
|
||
</td></tr><tr class="module-item"><td><a class="struct" href="struct.LengthDelimitedCodecError.html" title="tokio_util::codec::length_delimited::LengthDelimitedCodecError struct">LengthDelimitedCodecError</a></td><td class="docblock-short"><p>An error when the number of bytes read is more than max frame length.</p>
|
||
</td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="tokio_util"></div>
|
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