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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `codec` mod in crate `tokio_util`."><meta name="keywords" content="rust, rustlang, rust-lang, codec"><title>tokio_util::codec - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../tokio_util/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Module codec</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#reexports">Re-exports</a></li><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#traits">Traits</a></li></ul></div><p class="location"><a href="../index.html">tokio_util</a></p><div id="sidebar-vars" data-name="codec" data-ty="mod" data-relpath="../"></div><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">tokio_util</a>::<wbr><a class="mod" href="">codec</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/tokio_util/codec/mod.rs.html#1-290" title="goto source code">[src]</a></span></h1><div class="docblock"><p>Adaptors from AsyncRead/AsyncWrite to Stream/Sink</p>
<p>Raw I/O objects work with byte sequences, but higher-level code usually
wants to batch these into meaningful chunks, called &quot;frames&quot;.</p>
<p>This module contains adapters to go from streams of bytes, <a href="../../tokio/io/async_read/trait.AsyncRead.html"><code>AsyncRead</code></a> and
<a href="../../tokio/io/async_write/trait.AsyncWrite.html"><code>AsyncWrite</code></a>, to framed streams implementing <a href="../../futures_sink/trait.Sink.html"><code>Sink</code></a> and <a href="../../futures_core/stream/trait.Stream.html"><code>Stream</code></a>.
Framed streams are also known as transports.</p>
<h1 id="the-decoder-trait" class="section-header"><a href="#the-decoder-trait">The Decoder trait</a></h1>
<p>A <a href="../../tokio_util/codec/trait.Decoder.html"><code>Decoder</code></a> is used together with <a href="../../tokio_util/codec/struct.FramedRead.html"><code>FramedRead</code></a> or <a href="../../tokio_util/codec/struct.Framed.html"><code>Framed</code></a> to turn an
<a href="../../tokio/io/async_read/trait.AsyncRead.html"><code>AsyncRead</code></a> into a <a href="../../futures_core/stream/trait.Stream.html"><code>Stream</code></a>. The job of the decoder trait is to specify
how sequences of bytes are turned into a sequence of frames, and to
determine where the boundaries between frames are. The job of the
<code>FramedRead</code> is to repeatedly switch between reading more data from the IO
resource, and asking the decoder whether we have received enough data to
decode another frame of data.</p>
<p>The main method on the <code>Decoder</code> trait is the <a href="../../tokio_util/codec/trait.Decoder.html#tymethod.decode"><code>decode</code></a> method. This method
takes as argument the data that has been read so far, and when it is called,
it will be in one of the following situations:</p>
<ol>
<li>The buffer contains less than a full frame.</li>
<li>The buffer contains exactly a full frame.</li>
<li>The buffer contains more than a full frame.</li>
</ol>
<p>In the first situation, the decoder should return <code>Ok(None)</code>.</p>
<p>In the second situation, the decoder should clear the provided buffer and
return <code>Ok(Some(the_decoded_frame))</code>.</p>
<p>In the third situation, the decoder should use a method such as <a href="../../bytes/bytes_mut/struct.BytesMut.html#method.split_to"><code>split_to</code></a>
or <a href="../../bytes/buf/buf_impl/trait.Buf.html#tymethod.advance"><code>advance</code></a> to modify the buffer such that the frame is removed from the
buffer, but any data in the buffer after that frame should still remain in
the buffer. The decoder should also return <code>Ok(Some(the_decoded_frame))</code> in
this case.</p>
<p>Finally the decoder may return an error if the data is invalid in some way.
The decoder should <em>not</em> return an error just because it has yet to receive
a full frame.</p>
<p>It is guaranteed that, from one call to <code>decode</code> to another, the provided
buffer will contain the exact same data as before, except that if more data
has arrived through the IO resource, that data will have been appended to
the buffer. This means that reading frames from a <code>FramedRead</code> is
essentially equivalent to the following loop:</p>
<div class="example-wrap"><pre class="rust rust-example-rendered">
<span class="kw">use</span> <span class="ident">tokio</span>::<span class="ident">io</span>::<span class="ident">AsyncReadExt</span>;
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">buf</span> <span class="op">=</span> <span class="ident">bytes</span>::<span class="ident">BytesMut</span>::<span class="ident">new</span>();
<span class="kw">loop</span> {
<span class="comment">// The read_buf call will append to buf rather than overwrite existing data.</span>
<span class="kw">let</span> <span class="ident">len</span> <span class="op">=</span> <span class="ident">io_resource</span>.<span class="ident">read_buf</span>(<span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">buf</span>).<span class="kw">await</span><span class="question-mark">?</span>;
<span class="kw">if</span> <span class="ident">len</span> <span class="op">=</span><span class="op">=</span> <span class="number">0</span> {
<span class="kw">while</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">frame</span>) <span class="op">=</span> <span class="ident">decoder</span>.<span class="ident">decode_eof</span>(<span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">buf</span>)<span class="question-mark">?</span> {
<span class="kw">yield</span> <span class="ident">frame</span>;
}
<span class="kw">break</span>;
}
<span class="kw">while</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">frame</span>) <span class="op">=</span> <span class="ident">decoder</span>.<span class="ident">decode</span>(<span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">buf</span>)<span class="question-mark">?</span> {
<span class="kw">yield</span> <span class="ident">frame</span>;
}
}</pre></div>
<p>The example above uses <code>yield</code> whenever the <code>Stream</code> produces an item.</p>
<h2 id="example-decoder" class="section-header"><a href="#example-decoder">Example decoder</a></h2>
<p>As an example, consider a protocol that can be used to send strings where
each frame is a four byte integer that contains the length of the frame,
followed by that many bytes of string data. The decoder fails with an error
if the string data is not valid utf-8 or too long.</p>
<p>Such a decoder can be written like this:</p>
<div class="example-wrap"><pre class="rust rust-example-rendered">
<span class="kw">use</span> <span class="ident">tokio_util</span>::<span class="ident">codec</span>::<span class="ident">Decoder</span>;
<span class="kw">use</span> <span class="ident">bytes</span>::{<span class="ident">BytesMut</span>, <span class="ident">Buf</span>};
<span class="kw">struct</span> <span class="ident">MyStringDecoder</span> {}
<span class="kw">const</span> <span class="ident">MAX</span>: <span class="ident">usize</span> <span class="op">=</span> <span class="number">8</span> <span class="op">*</span> <span class="number">1024</span> <span class="op">*</span> <span class="number">1024</span>;
<span class="kw">impl</span> <span class="ident">Decoder</span> <span class="kw">for</span> <span class="ident">MyStringDecoder</span> {
<span class="kw">type</span> <span class="ident">Item</span> <span class="op">=</span> <span class="ident">String</span>;
<span class="kw">type</span> <span class="ident">Error</span> <span class="op">=</span> <span class="ident">std</span>::<span class="ident">io</span>::<span class="ident">Error</span>;
<span class="kw">fn</span> <span class="ident">decode</span>(
<span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="self">self</span>,
<span class="ident">src</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">BytesMut</span>
) <span class="op">-</span><span class="op">&gt;</span> <span class="prelude-ty">Result</span><span class="op">&lt;</span><span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="self">Self</span>::<span class="ident">Item</span><span class="op">&gt;</span>, <span class="self">Self</span>::<span class="ident">Error</span><span class="op">&gt;</span> {
<span class="kw">if</span> <span class="ident">src</span>.<span class="ident">len</span>() <span class="op">&lt;</span> <span class="number">4</span> {
<span class="comment">// Not enough data to read length marker.</span>
<span class="kw">return</span> <span class="prelude-val">Ok</span>(<span class="prelude-val">None</span>);
}
<span class="comment">// Read length marker.</span>
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">length_bytes</span> <span class="op">=</span> [<span class="number">0u8</span>; <span class="number">4</span>];
<span class="ident">length_bytes</span>.<span class="ident">copy_from_slice</span>(<span class="kw-2">&amp;</span><span class="ident">src</span>[..<span class="number">4</span>]);
<span class="kw">let</span> <span class="ident">length</span> <span class="op">=</span> <span class="ident">u32</span>::<span class="ident">from_le_bytes</span>(<span class="ident">length_bytes</span>) <span class="kw">as</span> <span class="ident">usize</span>;
<span class="comment">// Check that the length is not too large to avoid a denial of</span>
<span class="comment">// service attack where the server runs out of memory.</span>
<span class="kw">if</span> <span class="ident">length</span> <span class="op">&gt;</span> <span class="ident">MAX</span> {
<span class="kw">return</span> <span class="prelude-val">Err</span>(<span class="ident">std</span>::<span class="ident">io</span>::<span class="ident">Error</span>::<span class="ident">new</span>(
<span class="ident">std</span>::<span class="ident">io</span>::<span class="ident">ErrorKind</span>::<span class="ident">InvalidData</span>,
<span class="macro">format</span><span class="macro">!</span>(<span class="string">&quot;Frame of length {} is too large.&quot;</span>, <span class="ident">length</span>)
));
}
<span class="kw">if</span> <span class="ident">src</span>.<span class="ident">len</span>() <span class="op">&lt;</span> <span class="number">4</span> <span class="op">+</span> <span class="ident">length</span> {
<span class="comment">// The full string has not yet arrived.</span>
<span class="comment">//</span>
<span class="comment">// We reserve more space in the buffer. This is not strictly</span>
<span class="comment">// necessary, but is a good idea performance-wise.</span>
<span class="ident">src</span>.<span class="ident">reserve</span>(<span class="number">4</span> <span class="op">+</span> <span class="ident">length</span> <span class="op">-</span> <span class="ident">src</span>.<span class="ident">len</span>());
<span class="comment">// We inform the Framed that we need more bytes to form the next</span>
<span class="comment">// frame.</span>
<span class="kw">return</span> <span class="prelude-val">Ok</span>(<span class="prelude-val">None</span>);
}
<span class="comment">// Use advance to modify src such that it no longer contains</span>
<span class="comment">// this frame.</span>
<span class="kw">let</span> <span class="ident">data</span> <span class="op">=</span> <span class="ident">src</span>[<span class="number">4</span>..<span class="number">4</span> <span class="op">+</span> <span class="ident">length</span>].<span class="ident">to_vec</span>();
<span class="ident">src</span>.<span class="ident">advance</span>(<span class="number">4</span> <span class="op">+</span> <span class="ident">length</span>);
<span class="comment">// Convert the data to a string, or fail if it is not valid utf-8.</span>
<span class="kw">match</span> <span class="ident">String</span>::<span class="ident">from_utf8</span>(<span class="ident">data</span>) {
<span class="prelude-val">Ok</span>(<span class="ident">string</span>) <span class="op">=</span><span class="op">&gt;</span> <span class="prelude-val">Ok</span>(<span class="prelude-val">Some</span>(<span class="ident">string</span>)),
<span class="prelude-val">Err</span>(<span class="ident">utf8_error</span>) <span class="op">=</span><span class="op">&gt;</span> {
<span class="prelude-val">Err</span>(<span class="ident">std</span>::<span class="ident">io</span>::<span class="ident">Error</span>::<span class="ident">new</span>(
<span class="ident">std</span>::<span class="ident">io</span>::<span class="ident">ErrorKind</span>::<span class="ident">InvalidData</span>,
<span class="ident">utf8_error</span>.<span class="ident">utf8_error</span>(),
))
},
}
}
}</pre></div>
<h1 id="the-encoder-trait" class="section-header"><a href="#the-encoder-trait">The Encoder trait</a></h1>
<p>An <a href="../../tokio_util/codec/trait.Encoder.html" title="Encoder"><code>Encoder</code></a> is used together with <a href="../../tokio_util/codec/struct.FramedWrite.html"><code>FramedWrite</code></a> or <a href="../../tokio_util/codec/struct.Framed.html"><code>Framed</code></a> to turn
an <a href="../../tokio/io/async_write/trait.AsyncWrite.html"><code>AsyncWrite</code></a> into a <a href="../../futures_sink/trait.Sink.html"><code>Sink</code></a>. The job of the encoder trait is to
specify how frames are turned into a sequences of bytes. The job of the
<code>FramedWrite</code> is to take the resulting sequence of bytes and write it to the
IO resource.</p>
<p>The main method on the <code>Encoder</code> trait is the <a href="../../tokio_util/codec/trait.Encoder.html#tymethod.encode"><code>encode</code></a> method. This method
takes an item that is being written, and a buffer to write the item to. The
buffer may already contain data, and in this case, the encoder should append
the new frame the to buffer rather than overwrite the existing data.</p>
<p>It is guaranteed that, from one call to <code>encode</code> to another, the provided
buffer will contain the exact same data as before, except that some of the
data may have been removed from the front of the buffer. Writing to a
<code>FramedWrite</code> is essentially equivalent to the following loop:</p>
<div class="example-wrap"><pre class="rust rust-example-rendered">
<span class="kw">use</span> <span class="ident">tokio</span>::<span class="ident">io</span>::<span class="ident">AsyncWriteExt</span>;
<span class="kw">use</span> <span class="ident">bytes</span>::<span class="ident">Buf</span>; <span class="comment">// for advance</span>
<span class="kw">const</span> <span class="ident">MAX</span>: <span class="ident">usize</span> <span class="op">=</span> <span class="number">8192</span>;
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">buf</span> <span class="op">=</span> <span class="ident">bytes</span>::<span class="ident">BytesMut</span>::<span class="ident">new</span>();
<span class="kw">loop</span> {
<span class="ident">tokio</span>::<span class="macro">select</span><span class="macro">!</span> {
<span class="ident">num_written</span> <span class="op">=</span> <span class="ident">io_resource</span>.<span class="ident">write</span>(<span class="kw-2">&amp;</span><span class="ident">buf</span>), <span class="kw">if</span> <span class="op">!</span><span class="ident">buf</span>.<span class="ident">is_empty</span>() <span class="op">=</span><span class="op">&gt;</span> {
<span class="ident">buf</span>.<span class="ident">advance</span>(<span class="ident">num_written</span><span class="question-mark">?</span>);
},
<span class="ident">frame</span> <span class="op">=</span> <span class="ident">next_frame</span>(), <span class="kw">if</span> <span class="ident">buf</span>.<span class="ident">len</span>() <span class="op">&lt;</span> <span class="ident">MAX</span> <span class="op">=</span><span class="op">&gt;</span> {
<span class="ident">encoder</span>.<span class="ident">encode</span>(<span class="ident">frame</span>, <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">buf</span>)<span class="question-mark">?</span>;
},
<span class="kw">_</span> <span class="op">=</span> <span class="ident">no_more_frames</span>() <span class="op">=</span><span class="op">&gt;</span> {
<span class="ident">io_resource</span>.<span class="ident">write_all</span>(<span class="kw-2">&amp;</span><span class="ident">buf</span>).<span class="kw">await</span><span class="question-mark">?</span>;
<span class="ident">io_resource</span>.<span class="ident">shutdown</span>().<span class="kw">await</span><span class="question-mark">?</span>;
<span class="kw">return</span> <span class="prelude-val">Ok</span>(());
},
}
}</pre></div>
<p>Here the <code>next_frame</code> method corresponds to any frames you write to the
<code>FramedWrite</code>. The <code>no_more_frames</code> method corresponds to closing the
<code>FramedWrite</code> with <a href="https://docs.rs/futures/0.3/futures/sink/trait.SinkExt.html#method.close"><code>SinkExt::close</code></a>.</p>
<h2 id="example-encoder" class="section-header"><a href="#example-encoder">Example encoder</a></h2>
<p>As an example, consider a protocol that can be used to send strings where
each frame is a four byte integer that contains the length of the frame,
followed by that many bytes of string data. The encoder will fail if the
string is too long.</p>
<p>Such an encoder can be written like this:</p>
<div class="example-wrap"><pre class="rust rust-example-rendered">
<span class="kw">use</span> <span class="ident">tokio_util</span>::<span class="ident">codec</span>::<span class="ident">Encoder</span>;
<span class="kw">use</span> <span class="ident">bytes</span>::<span class="ident">BytesMut</span>;
<span class="kw">struct</span> <span class="ident">MyStringEncoder</span> {}
<span class="kw">const</span> <span class="ident">MAX</span>: <span class="ident">usize</span> <span class="op">=</span> <span class="number">8</span> <span class="op">*</span> <span class="number">1024</span> <span class="op">*</span> <span class="number">1024</span>;
<span class="kw">impl</span> <span class="ident">Encoder</span><span class="op">&lt;</span><span class="ident">String</span><span class="op">&gt;</span> <span class="kw">for</span> <span class="ident">MyStringEncoder</span> {
<span class="kw">type</span> <span class="ident">Error</span> <span class="op">=</span> <span class="ident">std</span>::<span class="ident">io</span>::<span class="ident">Error</span>;
<span class="kw">fn</span> <span class="ident">encode</span>(<span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">item</span>: <span class="ident">String</span>, <span class="ident">dst</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">BytesMut</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="prelude-ty">Result</span><span class="op">&lt;</span>(), <span class="self">Self</span>::<span class="ident">Error</span><span class="op">&gt;</span> {
<span class="comment">// Don&#39;t send a string if it is longer than the other end will</span>
<span class="comment">// accept.</span>
<span class="kw">if</span> <span class="ident">item</span>.<span class="ident">len</span>() <span class="op">&gt;</span> <span class="ident">MAX</span> {
<span class="kw">return</span> <span class="prelude-val">Err</span>(<span class="ident">std</span>::<span class="ident">io</span>::<span class="ident">Error</span>::<span class="ident">new</span>(
<span class="ident">std</span>::<span class="ident">io</span>::<span class="ident">ErrorKind</span>::<span class="ident">InvalidData</span>,
<span class="macro">format</span><span class="macro">!</span>(<span class="string">&quot;Frame of length {} is too large.&quot;</span>, <span class="ident">item</span>.<span class="ident">len</span>())
));
}
<span class="comment">// Convert the length into a byte array.</span>
<span class="comment">// The cast to u32 cannot overflow due to the length check above.</span>
<span class="kw">let</span> <span class="ident">len_slice</span> <span class="op">=</span> <span class="ident">u32</span>::<span class="ident">to_le_bytes</span>(<span class="ident">item</span>.<span class="ident">len</span>() <span class="kw">as</span> <span class="ident">u32</span>);
<span class="comment">// Reserve space in the buffer.</span>
<span class="ident">dst</span>.<span class="ident">reserve</span>(<span class="number">4</span> <span class="op">+</span> <span class="ident">item</span>.<span class="ident">len</span>());
<span class="comment">// Write the length and string to the buffer.</span>
<span class="ident">dst</span>.<span class="ident">extend_from_slice</span>(<span class="kw-2">&amp;</span><span class="ident">len_slice</span>);
<span class="ident">dst</span>.<span class="ident">extend_from_slice</span>(<span class="ident">item</span>.<span class="ident">as_bytes</span>());
<span class="prelude-val">Ok</span>(())
}
}</pre></div>
</div><h2 id="reexports" class="section-header"><a href="#reexports">Re-exports</a></h2>
<table><tr><td><code>pub use self::length_delimited::<a class="struct" href="../../tokio_util/codec/length_delimited/struct.LengthDelimitedCodec.html" title="struct tokio_util::codec::length_delimited::LengthDelimitedCodec">LengthDelimitedCodec</a>;</code></td></tr><tr><td><code>pub use self::length_delimited::<a class="struct" href="../../tokio_util/codec/length_delimited/struct.LengthDelimitedCodecError.html" title="struct tokio_util::codec::length_delimited::LengthDelimitedCodecError">LengthDelimitedCodecError</a>;</code></td></tr></table><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
<table><tr class="module-item"><td><a class="mod" href="length_delimited/index.html" title="tokio_util::codec::length_delimited mod">length_delimited</a></td><td class="docblock-short"><p>Frame a stream of bytes based on a length prefix</p>
</td></tr></table><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
<table><tr class="module-item"><td><a class="struct" href="struct.AnyDelimiterCodec.html" title="tokio_util::codec::AnyDelimiterCodec struct">AnyDelimiterCodec</a></td><td class="docblock-short"><p>A simple <a href="../../tokio_util/codec/trait.Decoder.html"><code>Decoder</code></a> and <a href="../../tokio_util/codec/trait.Encoder.html"><code>Encoder</code></a> implementation that splits up data into chunks based on any character in the given delimiter string.</p>
</td></tr><tr class="module-item"><td><a class="struct" href="struct.BytesCodec.html" title="tokio_util::codec::BytesCodec struct">BytesCodec</a></td><td class="docblock-short"><p>A simple <a href="../../tokio_util/codec/trait.Decoder.html"><code>Decoder</code></a> and <a href="../../tokio_util/codec/trait.Encoder.html"><code>Encoder</code></a> implementation that just ships bytes around.</p>
</td></tr><tr class="module-item"><td><a class="struct" href="struct.Framed.html" title="tokio_util::codec::Framed struct">Framed</a></td><td class="docblock-short"><p>A unified <a href="../../futures_core/stream/trait.Stream.html"><code>Stream</code></a> and <a href="../../futures_sink/trait.Sink.html"><code>Sink</code></a> interface to an underlying I/O object, using
the <code>Encoder</code> and <code>Decoder</code> traits to encode and decode frames.</p>
</td></tr><tr class="module-item"><td><a class="struct" href="struct.FramedParts.html" title="tokio_util::codec::FramedParts struct">FramedParts</a></td><td class="docblock-short"><p><code>FramedParts</code> contains an export of the data of a Framed transport.
It can be used to construct a new <a href="../../tokio_util/codec/struct.Framed.html"><code>Framed</code></a> with a different codec.
It contains all current buffers and the inner transport.</p>
</td></tr><tr class="module-item"><td><a class="struct" href="struct.FramedRead.html" title="tokio_util::codec::FramedRead struct">FramedRead</a></td><td class="docblock-short"><p>A <a href="../../futures_core/stream/trait.Stream.html"><code>Stream</code></a> of messages decoded from an <a href="../../tokio/io/async_read/trait.AsyncRead.html"><code>AsyncRead</code></a>.</p>
</td></tr><tr class="module-item"><td><a class="struct" href="struct.FramedWrite.html" title="tokio_util::codec::FramedWrite struct">FramedWrite</a></td><td class="docblock-short"><p>A <a href="../../futures_sink/trait.Sink.html"><code>Sink</code></a> of frames encoded to an <code>AsyncWrite</code>.</p>
</td></tr><tr class="module-item"><td><a class="struct" href="struct.LinesCodec.html" title="tokio_util::codec::LinesCodec struct">LinesCodec</a></td><td class="docblock-short"><p>A simple <a href="../../tokio_util/codec/trait.Decoder.html"><code>Decoder</code></a> and <a href="../../tokio_util/codec/trait.Encoder.html"><code>Encoder</code></a> implementation that splits up data into lines.</p>
</td></tr></table><h2 id="enums" class="section-header"><a href="#enums">Enums</a></h2>
<table><tr class="module-item"><td><a class="enum" href="enum.AnyDelimiterCodecError.html" title="tokio_util::codec::AnyDelimiterCodecError enum">AnyDelimiterCodecError</a></td><td class="docblock-short"><p>An error occured while encoding or decoding a chunk.</p>
</td></tr><tr class="module-item"><td><a class="enum" href="enum.LinesCodecError.html" title="tokio_util::codec::LinesCodecError enum">LinesCodecError</a></td><td class="docblock-short"><p>An error occured while encoding or decoding a line.</p>
</td></tr></table><h2 id="traits" class="section-header"><a href="#traits">Traits</a></h2>
<table><tr class="module-item"><td><a class="trait" href="trait.Decoder.html" title="tokio_util::codec::Decoder trait">Decoder</a></td><td class="docblock-short"><p>Decoding of frames via buffers.</p>
</td></tr><tr class="module-item"><td><a class="trait" href="trait.Encoder.html" title="tokio_util::codec::Encoder trait">Encoder</a></td><td class="docblock-short"><p>Trait of helper objects to write out messages as bytes, for use with
<a href="../../tokio_util/codec/struct.FramedWrite.html"><code>FramedWrite</code></a>.</p>
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