feat: Added models and lfs
This commit is contained in:
92
src/main.rs
92
src/main.rs
@@ -1,9 +1,10 @@
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use bevy::prelude::*;
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use iyes_perf_ui::PerfUiPlugin;
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#[cfg(all(feature = "wasm", not(target_arch = "wasm32")))]
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compile_error!("The `wasm` feature is only supported on the `wasm32` target architecture.");
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#[cfg(all(feature = "wayland", not(target_os = "linux")))]
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compile_error!("The `wayland` feature is only supported on the `linux` target operating system.");
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// #[cfg(all(feature = "wasm", not(target_arch = "wasm32")))]
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// compile_error!("The `wasm` feature is only supported on the `wasm32` target architecture.");
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// #[cfg(all(feature = "wayland", not(target_os = "linux")))]
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// compile_error!("The `wayland` feature is only supported on the `linux` target operating system.");
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pub fn main() {
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App::new()
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@@ -12,37 +13,67 @@ pub fn main() {
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DefaultPlugins,
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bevy_debug_grid::DebugGridPlugin::without_floor_grid(),
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bevy_panorbit_camera::PanOrbitCameraPlugin,
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))
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bevy::diagnostic::FrameTimeDiagnosticsPlugin::default())
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)
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.add_plugins(bevy::diagnostic::EntityCountDiagnosticsPlugin::default())
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.add_plugins(bevy::diagnostic::SystemInformationDiagnosticsPlugin)
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.add_plugins(bevy::render::diagnostic::RenderDiagnosticsPlugin)
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.add_plugins(PerfUiPlugin)
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.add_systems(Startup, setup)
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.add_systems(Update, camera_movement)
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.run();
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}
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#[derive(Component)]
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pub struct MainCam {
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speed: f32,
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}
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// bevy_panorbit_camera::PanOrbitCamera {
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// axis: [Vec3::X, Vec3::Y, Vec3::Z],
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// allow_upside_down: false,
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// zoom_smoothness: 0.0,
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// target_focus: Vec3::new(10.0, 10.0, 10.0),
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// target_radius: 10.0,
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// ..default()
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// },
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fn setup(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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mut asset_server: ResMut<AssetServer>,
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) {
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commands.spawn((
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SceneRoot(asset_server.load("models/ame.glb#Scene0")),
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Transform::from_xyz(0.0, 0.1, 0.0),
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));
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commands.spawn((
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bevy_panorbit_camera::PanOrbitCamera {
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axis: [Vec3::X, Vec3::Y, Vec3::Z],
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allow_upside_down: false,
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zoom_smoothness: 0.0,
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target_focus: Vec3::new(10.0, 10.0, 10.0),
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target_focus: Vec3::new(0.0, 0.0, 0.0),
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target_radius: 10.0,
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..default()
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},
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Transform::from_xyz(50.0, 50.0, 50.0).looking_at(Vec3::ZERO, Vec3::Y),
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MainCam { speed: 1.0 },
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Camera3d {
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..default()
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}
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));
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commands.spawn((
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Mesh3d(meshes.add(Plane3d::default().mesh().size(5.0, 5.0))),
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MeshMaterial3d(materials.add(Color::srgb(0.3, 0.5, 0.3))),
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));
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commands.spawn((
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Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
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MeshMaterial3d(materials.add(Color::srgb(0.8, 0.7, 0.6))),
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Transform::from_xyz(0.0, 0.5, 0.0),
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));
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// commands.spawn((
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// Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
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// MeshMaterial3d(materials.add(Color::srgb(0.8, 0.7, 0.6))),
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// Transform::from_xyz(0.0, 0.5, 0.0),
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// ));
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commands.spawn((
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PointLight {
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shadows_enabled: true,
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@@ -51,6 +82,11 @@ fn setup(
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},
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Transform::from_xyz(4.0, 8.0, 4.0),
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));
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commands.spawn((AmbientLight {
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color: Color::WHITE,
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brightness: 0.5,
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..default()
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},));
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commands.spawn((
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bevy_debug_grid::Grid {
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@@ -67,4 +103,38 @@ fn setup(
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Transform::default(),
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Visibility::default(),
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));
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commands.spawn(iyes_perf_ui::prelude::PerfUiAllEntries::default());
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}
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// pub fn camera_movement(
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// input: Res<ButtonInput<KeyCode>>,
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// mut camera_query: Query<(&mut Transform, &MainCam), With<bevy_panorbit_camera::PanOrbitCamera>>,
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// ) {
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// for (mut transform, cam) in camera_query.iter_mut() {
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// let mut direction = Vec3::ZERO;
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// if input.pressed(KeyCode::KeyW) {
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// direction += Vec3::Z;
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// }
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// if input.pressed(KeyCode::KeyS) {
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// direction -= Vec3::Z;
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// }
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// if input.pressed(KeyCode::KeyA) {
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// direction -= Vec3::X;
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// }
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// if input.pressed(KeyCode::KeyD) {
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// direction += Vec3::X;
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// }
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// if input.pressed(KeyCode::Space) {
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// direction += Vec3::Y;
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// }
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// if input.pressed(KeyCode::ShiftLeft) {
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// direction -= Vec3::Y;
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// }
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// if direction != Vec3::ZERO {
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// let forward = transform.forward(); // -z
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// let right = transform.right(); //
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// let movement = (forward * direction.z + right * direction.x).normalize() * cam.speed;
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// transform.translation += movement;
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// }
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// }
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// }
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