## Snake in rust using [ncurses](https://docs.rs/ncurses) crate
The game is playable
run with
```bash
cargo run
```
#### Keybinds
hjkl or arrow keys for movement
esc or p to pause
#### Screenshot
Click the image for asciinema
[
](https://asciinema.org/a/FVB1DZmA7lVK4BILFkzkreMQ9?autoplay=1)
#### Need unicode support in terminal to print the snake
The unicode characters used are:
- 0x0298 ʘ
- 0x2550 ═
- 0x2551 ║
- 0x2554 ╔
- 0x2557 ╗
- 0x255a ╚
- 0x255d ╝
#### Todo :construction:
- [ ] Add a way to change the snake speed
- [ ] Make a ui to switch the snake speed
- [x] Interal implementation of the snake speed
- [ ] Implement Highscore System
- [ ] Make the ui
- [ ] Internal Implementation
- [x] Use unicode charachters to draw the snake
#### Bugs :bug:
- ~~Snake going through the walls~~
- ~~Food spawning in the walls~~
- ~~Boxdraw characters not rendering properly~~
- Remove all the logging in the ui
- Pausing delayed if esc is pressed but not if p is pressed.
- The game flickers a lot after sometime (probably due to the constant redrawing of the whole board every tick)
#### Maybe in the future
- [ ] Autoplay the game using a simple pathfinding algorithm (to show on [r/unixporn](https://reddit.com/r/unixporn) of course :clown_face:)
#### Notes
A few notes about the game and how I should improve the game
A few notes about time complexity and redrawing with ncurses
> The complexity of the program is O(n) every tick (time which changes relative to the speed)
> However the place, I can improve is the redrawing of the game
> At the time of writing the in commit
> f9be68e
> the game still redraws the total board and the total snake every tick.
> I think this can be improved by only drawing the parts of the snake and the board when needed
Rust specific stuff I learned
> [char](https://doc.rust-lang.org/stable/std/primitive.char.html) and [std::char](https://doc.rust-lang.org/stable/std/char/index.html) are different
> [char](https://doc.rust-lang.org/stable/std/primitive.char.html) is the primitive type [std::char](https://doc.rust-lang.org/stable/std/char/index.html) is the char module. All the functions are not completely same for both (as of rust v1.49.0)
> [ncursesw](httsp://docs.rs/ncursesw) is not needed to print unicode characters. I have no clue where I got that idea from.