Voice Rework -- Events, Track Queues (#806)

This implements a proof-of-concept for an improved audio frontend. The largest change is the introduction of events and event handling: both by time elapsed and by track events, such as ending or looping. Following on from this, the library now includes a basic, event-driven track queue system (which people seem to ask for unusually often). A new sample, `examples/13_voice_events`, demonstrates both the `TrackQueue` system and some basic events via the `~queue` and `~play_fade` commands.

Locks are removed from around the control of `Audio` objects, which should allow the backend to be moved to a more granular futures-based backend solution in a cleaner way.
This commit is contained in:
Kyle Simpson
2020-10-29 20:25:20 +00:00
committed by Alex M. M
commit 7e4392ae68
76 changed files with 8756 additions and 0 deletions

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src/manager.rs Normal file
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#[cfg(feature = "driver")]
use crate::error::ConnectionResult;
use crate::{
error::{JoinError, JoinResult},
id::{ChannelId, GuildId, UserId},
shards::Sharder,
Call,
ConnectionInfo,
};
#[cfg(feature = "serenity")]
use async_trait::async_trait;
use flume::Receiver;
#[cfg(feature = "serenity")]
use futures::channel::mpsc::UnboundedSender as Sender;
use parking_lot::RwLock as PRwLock;
#[cfg(feature = "serenity")]
use serenity::{
client::bridge::voice::VoiceGatewayManager,
gateway::InterMessage,
model::{
id::{GuildId as SerenityGuild, UserId as SerenityUser},
voice::VoiceState,
},
};
use std::{collections::HashMap, sync::Arc};
use tokio::sync::Mutex;
#[cfg(feature = "twilight")]
use twilight_gateway::Cluster;
#[cfg(feature = "twilight")]
use twilight_model::gateway::event::Event as TwilightEvent;
#[derive(Clone, Copy, Debug, Default)]
struct ClientData {
shard_count: u64,
initialised: bool,
user_id: UserId,
}
/// A shard-aware struct responsible for managing [`Call`]s.
///
/// This manager transparently maps guild state and a source of shard information
/// into individual calls, and forwards state updates which affect call state.
///
/// [`Call`]: struct.Call.html
#[derive(Debug)]
pub struct Songbird {
client_data: PRwLock<ClientData>,
calls: PRwLock<HashMap<GuildId, Arc<Mutex<Call>>>>,
sharder: Sharder,
}
impl Songbird {
#[cfg(feature = "serenity")]
/// Create a new Songbird instance for serenity.
///
/// This must be [registered] after creation.
///
/// [registered]: serenity/fn.register_with.html
pub fn serenity() -> Arc<Self> {
Arc::new(Self {
client_data: Default::default(),
calls: Default::default(),
sharder: Sharder::Serenity(Default::default()),
})
}
#[cfg(feature = "twilight")]
/// Create a new Songbird instance for twilight.
///
/// Twilight handlers do not need to be registered, but
/// users are responsible for passing in any events using
/// [`process`].
///
/// [`process`]: #method.process
pub fn twilight<U>(cluster: Cluster, shard_count: u64, user_id: U) -> Arc<Self>
where
U: Into<UserId>,
{
Arc::new(Self {
client_data: PRwLock::new(ClientData {
shard_count,
initialised: true,
user_id: user_id.into(),
}),
calls: Default::default(),
sharder: Sharder::Twilight(cluster),
})
}
/// Set the bot's user, and the number of shards in use.
///
/// If this struct is already initialised (e.g., from [`::twilight`]),
/// or a previous call, then this function is a no-op.
///
/// [`::twilight`]: #method.twilight
pub fn initialise_client_data<U: Into<UserId>>(&self, shard_count: u64, user_id: U) {
let mut client_data = self.client_data.write();
if client_data.initialised {
return;
}
client_data.shard_count = shard_count;
client_data.user_id = user_id.into();
client_data.initialised = true;
}
/// Retreives a [`Call`] for the given guild, if one already exists.
///
/// [`Call`]: struct.Call.html
pub fn get<G: Into<GuildId>>(&self, guild_id: G) -> Option<Arc<Mutex<Call>>> {
let map_read = self.calls.read();
map_read.get(&guild_id.into()).cloned()
}
/// Retreives a [`Call`] for the given guild, creating a new one if
/// none is found.
///
/// This will not join any calls, or cause connection state to change.
///
/// [`Call`]: struct.Call.html
pub fn get_or_insert(&self, guild_id: GuildId) -> Arc<Mutex<Call>> {
self.get(guild_id).unwrap_or_else(|| {
let mut map_read = self.calls.write();
map_read
.entry(guild_id)
.or_insert_with(|| {
let info = self.manager_info();
let shard = shard_id(guild_id.0, info.shard_count);
let shard_handle = self
.sharder
.get_shard(shard)
.expect("Failed to get shard handle: shard_count incorrect?");
Arc::new(Mutex::new(Call::new(guild_id, shard_handle, info.user_id)))
})
.clone()
})
}
fn manager_info(&self) -> ClientData {
let client_data = self.client_data.write();
*client_data
}
#[cfg(feature = "driver")]
/// Connects to a target by retrieving its relevant [`Call`] and
/// connecting, or creating the handler if required.
///
/// This can also switch to the given channel, if a handler already exists
/// for the target and the current connected channel is not equal to the
/// given channel.
///
/// The provided channel ID is used as a connection target. The
/// channel _must_ be in the provided guild. This is _not_ checked by the
/// library, and will result in an error. If there is already a connected
/// handler for the guild, _and_ the provided channel is different from the
/// channel that the connection is already connected to, then the handler
/// will switch the connection to the provided channel.
///
/// If you _only_ need to retrieve the handler for a target, then use
/// [`get`].
///
/// [`Call`]: struct.Call.html
/// [`get`]: #method.get
#[inline]
pub async fn join<C, G>(
&self,
guild_id: G,
channel_id: C,
) -> (Arc<Mutex<Call>>, JoinResult<Receiver<ConnectionResult<()>>>)
where
C: Into<ChannelId>,
G: Into<GuildId>,
{
self._join(guild_id.into(), channel_id.into()).await
}
#[cfg(feature = "driver")]
async fn _join(
&self,
guild_id: GuildId,
channel_id: ChannelId,
) -> (Arc<Mutex<Call>>, JoinResult<Receiver<ConnectionResult<()>>>) {
let call = self.get_or_insert(guild_id);
let result = {
let mut handler = call.lock().await;
handler.join(channel_id).await
};
(call, result)
}
/// Partially connects to a target by retrieving its relevant [`Call`] and
/// connecting, or creating the handler if required.
///
/// This method returns the handle and the connection info needed for other libraries
/// or drivers, such as lavalink, and does not actually start or run a voice call.
///
/// [`Call`]: struct.Call.html
#[inline]
pub async fn join_gateway<C, G>(
&self,
guild_id: G,
channel_id: C,
) -> (Arc<Mutex<Call>>, JoinResult<Receiver<ConnectionInfo>>)
where
C: Into<ChannelId>,
G: Into<GuildId>,
{
self._join_gateway(guild_id.into(), channel_id.into()).await
}
async fn _join_gateway(
&self,
guild_id: GuildId,
channel_id: ChannelId,
) -> (Arc<Mutex<Call>>, JoinResult<Receiver<ConnectionInfo>>) {
let call = self.get_or_insert(guild_id);
let result = {
let mut handler = call.lock().await;
handler.join_gateway(channel_id).await
};
(call, result)
}
/// Retrieves the [handler][`Call`] for the given target and leaves the
/// associated voice channel, if connected.
///
/// This will _not_ drop the handler, and will preserve it and its settings.
///
/// This is a wrapper around [getting][`get`] a handler and calling
/// [`leave`] on it.
///
/// [`Call`]: struct.Call.html
/// [`get`]: #method.get
/// [`leave`]: struct.Call.html#method.leave
#[inline]
pub async fn leave<G: Into<GuildId>>(&self, guild_id: G) -> JoinResult<()> {
self._leave(guild_id.into()).await
}
async fn _leave(&self, guild_id: GuildId) -> JoinResult<()> {
if let Some(call) = self.get(guild_id) {
let mut handler = call.lock().await;
handler.leave().await
} else {
Err(JoinError::NoCall)
}
}
/// Retrieves the [`Call`] for the given target and leaves the associated
/// voice channel, if connected.
///
/// The handler is then dropped, removing settings for the target.
///
/// An Err(...) value implies that the gateway could not be contacted,
/// and that leaving should be attempted again later (i.e., after reconnect).
///
/// [`Call`]: struct.Call.html
#[inline]
pub async fn remove<G: Into<GuildId>>(&self, guild_id: G) -> JoinResult<()> {
self._remove(guild_id.into()).await
}
async fn _remove(&self, guild_id: GuildId) -> JoinResult<()> {
self.leave(guild_id).await?;
let mut calls = self.calls.write();
calls.remove(&guild_id);
Ok(())
}
}
#[cfg(feature = "twilight")]
impl Songbird {
/// Handle events received on the cluster.
///
/// When using twilight, you are required to call this with all inbound
/// (voice) events, *i.e.*, at least `VoiceStateUpdate`s and `VoiceServerUpdate`s.
pub async fn process(&self, event: &TwilightEvent) {
match event {
TwilightEvent::VoiceServerUpdate(v) => {
let call = v.guild_id.map(GuildId::from).and_then(|id| self.get(id));
if let Some(call) = call {
let mut handler = call.lock().await;
if let Some(endpoint) = &v.endpoint {
handler.update_server(endpoint.clone(), v.token.clone());
}
}
},
TwilightEvent::VoiceStateUpdate(v) => {
if v.0.user_id.0 != self.client_data.read().user_id.0 {
return;
}
let call = v.0.guild_id.map(GuildId::from).and_then(|id| self.get(id));
if let Some(call) = call {
let mut handler = call.lock().await;
handler.update_state(v.0.session_id.clone());
}
},
_ => {},
}
}
}
#[cfg(feature = "serenity")]
#[async_trait]
impl VoiceGatewayManager for Songbird {
async fn initialise(&self, shard_count: u64, user_id: SerenityUser) {
self.initialise_client_data(shard_count, user_id);
}
async fn register_shard(&self, shard_id: u64, sender: Sender<InterMessage>) {
self.sharder.register_shard_handle(shard_id, sender);
}
async fn deregister_shard(&self, shard_id: u64) {
self.sharder.deregister_shard_handle(shard_id);
}
async fn server_update(&self, guild_id: SerenityGuild, endpoint: &Option<String>, token: &str) {
if let Some(call) = self.get(guild_id) {
let mut handler = call.lock().await;
if let Some(endpoint) = endpoint {
handler.update_server(endpoint.clone(), token.to_string());
}
}
}
async fn state_update(&self, guild_id: SerenityGuild, voice_state: &VoiceState) {
if voice_state.user_id.0 != self.client_data.read().user_id.0 {
return;
}
if let Some(call) = self.get(guild_id) {
let mut handler = call.lock().await;
handler.update_state(voice_state.session_id.clone());
}
}
}
#[inline]
fn shard_id(guild_id: u64, shard_count: u64) -> u64 {
(guild_id >> 22) % shard_count
}