Voice Rework -- Events, Track Queues (#806)

This implements a proof-of-concept for an improved audio frontend. The largest change is the introduction of events and event handling: both by time elapsed and by track events, such as ending or looping. Following on from this, the library now includes a basic, event-driven track queue system (which people seem to ask for unusually often). A new sample, `examples/13_voice_events`, demonstrates both the `TrackQueue` system and some basic events via the `~queue` and `~play_fade` commands.

Locks are removed from around the control of `Audio` objects, which should allow the backend to be moved to a more granular futures-based backend solution in a cleaner way.
This commit is contained in:
Kyle Simpson
2020-10-29 20:25:20 +00:00
committed by Alex M. M
commit 7e4392ae68
76 changed files with 8756 additions and 0 deletions

53
src/tracks/command.rs Normal file
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use super::*;
use crate::events::EventData;
use std::time::Duration;
use tokio::sync::oneshot::Sender as OneshotSender;
/// A request from external code using a [`TrackHandle`] to modify
/// or act upon an [`Track`] object.
///
/// [`Track`]: struct.Track.html
/// [`TrackHandle`]: struct.TrackHandle.html
pub enum TrackCommand {
/// Set the track's play_mode to play/resume.
Play,
/// Set the track's play_mode to pause.
Pause,
/// Stop the target track. This cannot be undone.
Stop,
/// Set the track's volume.
Volume(f32),
/// Seek to the given duration.
///
/// On unsupported input types, this can be fatal.
Seek(Duration),
/// Register an event on this track.
AddEvent(EventData),
/// Run some closure on this track, with direct access to the core object.
Do(Box<dyn FnOnce(&mut Track) + Send + Sync + 'static>),
/// Request a read-only view of this track's state.
Request(OneshotSender<Box<TrackState>>),
/// Change the loop count/strategy of this track.
Loop(LoopState),
}
impl std::fmt::Debug for TrackCommand {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> Result<(), std::fmt::Error> {
use TrackCommand::*;
write!(
f,
"TrackCommand::{}",
match self {
Play => "Play".to_string(),
Pause => "Pause".to_string(),
Stop => "Stop".to_string(),
Volume(vol) => format!("Volume({})", vol),
Seek(d) => format!("Seek({:?})", d),
AddEvent(evt) => format!("AddEvent({:?})", evt),
Do(_f) => "Do([function])".to_string(),
Request(tx) => format!("Request({:?})", tx),
Loop(loops) => format!("Loop({:?})", loops),
}
)
}
}

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use super::*;
use crate::events::{Event, EventData, EventHandler};
use std::time::Duration;
use tokio::sync::{
mpsc::{error::SendError, UnboundedSender},
oneshot,
};
#[derive(Clone, Debug)]
/// Handle for safe control of a [`Track`] track from other threads, outside
/// of the audio mixing and voice handling context.
///
/// Almost all method calls here are fallible; in most cases, this will be because
/// the underlying [`Track`] object has been discarded. Those which aren't refer
/// to immutable properties of the underlying stream.
///
/// [`Track`]: struct.Track.html
pub struct TrackHandle {
command_channel: UnboundedSender<TrackCommand>,
seekable: bool,
}
impl TrackHandle {
/// Creates a new handle, using the given command sink and hint as to whether
/// the underlying [`Input`] supports seek operations.
///
/// [`Input`]: ../input/struct.Input.html
pub fn new(command_channel: UnboundedSender<TrackCommand>, seekable: bool) -> Self {
Self {
command_channel,
seekable,
}
}
/// Unpauses an audio track.
pub fn play(&self) -> TrackResult {
self.send(TrackCommand::Play)
}
/// Pauses an audio track.
pub fn pause(&self) -> TrackResult {
self.send(TrackCommand::Pause)
}
/// Stops an audio track.
///
/// This is *final*, and will cause the audio context to fire
/// a [`TrackEvent::End`] event.
///
/// [`TrackEvent::End`]: ../events/enum.TrackEvent.html#variant.End
pub fn stop(&self) -> TrackResult {
self.send(TrackCommand::Stop)
}
/// Sets the volume of an audio track.
pub fn set_volume(&self, volume: f32) -> TrackResult {
self.send(TrackCommand::Volume(volume))
}
/// Denotes whether the underlying [`Input`] stream is compatible with arbitrary seeking.
///
/// If this returns `false`, all calls to [`seek`] will fail, and the track is
/// incapable of looping.
///
/// [`seek`]: #method.seek
/// [`Input`]: ../input/struct.Input.html
pub fn is_seekable(&self) -> bool {
self.seekable
}
/// Seeks along the track to the specified position.
///
/// If the underlying [`Input`] does not support this behaviour,
/// then all calls will fail.
///
/// [`Input`]: ../input/struct.Input.html
pub fn seek_time(&self, position: Duration) -> TrackResult {
if self.seekable {
self.send(TrackCommand::Seek(position))
} else {
Err(SendError(TrackCommand::Seek(position)))
}
}
/// Attach an event handler to an audio track. These will receive [`EventContext::Track`].
///
/// Users **must** ensure that no costly work or blocking occurs
/// within the supplied function or closure. *Taking excess time could prevent
/// timely sending of packets, causing audio glitches and delays*.
///
/// [`Track`]: struct.Track.html
/// [`EventContext::Track`]: ../events/enum.EventContext.html#variant.Track
pub fn add_event<F: EventHandler + 'static>(&self, event: Event, action: F) -> TrackResult {
let cmd = TrackCommand::AddEvent(EventData::new(event, action));
if event.is_global_only() {
Err(SendError(cmd))
} else {
self.send(cmd)
}
}
/// Perform an arbitrary action on a raw [`Track`] object.
///
/// Users **must** ensure that no costly work or blocking occurs
/// within the supplied function or closure. *Taking excess time could prevent
/// timely sending of packets, causing audio glitches and delays*.
///
/// [`Track`]: struct.Track.html
pub fn action<F>(&self, action: F) -> TrackResult
where
F: FnOnce(&mut Track) + Send + Sync + 'static,
{
self.send(TrackCommand::Do(Box::new(action)))
}
/// Request playback information and state from the audio context.
///
/// Crucially, the audio thread will respond *at a later time*:
/// It is up to the user when or how this should be read from the returned channel.
pub fn get_info(&self) -> TrackQueryResult {
let (tx, rx) = oneshot::channel();
self.send(TrackCommand::Request(tx)).map(move |_| rx)
}
/// Set an audio track to loop indefinitely.
pub fn enable_loop(&self) -> TrackResult {
if self.seekable {
self.send(TrackCommand::Loop(LoopState::Infinite))
} else {
Err(SendError(TrackCommand::Loop(LoopState::Infinite)))
}
}
/// Set an audio track to no longer loop.
pub fn disable_loop(&self) -> TrackResult {
if self.seekable {
self.send(TrackCommand::Loop(LoopState::Finite(0)))
} else {
Err(SendError(TrackCommand::Loop(LoopState::Finite(0))))
}
}
/// Set an audio track to loop a set number of times.
pub fn loop_for(&self, count: usize) -> TrackResult {
if self.seekable {
self.send(TrackCommand::Loop(LoopState::Finite(count)))
} else {
Err(SendError(TrackCommand::Loop(LoopState::Finite(count))))
}
}
#[inline]
/// Send a raw command to the [`Track`] object.
///
/// [`Track`]: struct.Track.html
pub fn send(&self, cmd: TrackCommand) -> TrackResult {
self.command_channel.send(cmd)
}
}

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#[derive(Copy, Clone, Debug, Eq, PartialEq)]
/// Looping behaviour for a [`Track`].
///
/// [`Track`]: struct.Track.html
pub enum LoopState {
/// Track will loop endlessly until loop state is changed or
/// manually stopped.
Infinite,
/// Track will loop `n` more times.
///
/// `Finite(0)` is the `Default`, stopping the track once its [`Input`] ends.
///
/// [`Input`]: ../input/struct.Input.html
Finite(usize),
}
impl Default for LoopState {
fn default() -> Self {
Self::Finite(0)
}
}

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//! Live, controllable audio instances.
//!
//! Tracks add control and event data around the bytestreams offered by [`Input`],
//! where each represents a live audio source inside of the driver's mixer.
//!
//! To prevent locking and stalling of the driver, tracks are controlled from your bot using a
//! [`TrackHandle`]. These handles remotely send commands from your bot's (a)sync
//! context to control playback, register events, and execute synchronous closures.
//!
//! If you want a new track from an [`Input`], i.e., for direct control before
//! playing your source on the driver, use [`create_player`].
//!
//! [`Input`]: ../input/struct.Input.html
//! [`TrackHandle`]: struct.TrackHandle.html
//! [`create_player`]: fn.create_player.html
mod command;
mod handle;
mod looping;
mod mode;
mod queue;
mod state;
pub use self::{command::*, handle::*, looping::*, mode::*, queue::*, state::*};
use crate::{constants::*, driver::tasks::message::*, events::EventStore, input::Input};
use std::time::Duration;
use tokio::sync::{
mpsc::{
self,
error::{SendError, TryRecvError},
UnboundedReceiver,
},
oneshot::Receiver as OneshotReceiver,
};
/// Control object for audio playback.
///
/// Accessed by both commands and the playback code -- as such, access from user code is
/// almost always guarded via a [`TrackHandle`]. You should expect to receive
/// access to a raw object of this type via [`create_player`], for use in
/// [`Driver::play`] or [`Driver::play_only`].
///
/// # Example
///
/// ```rust,no_run
/// use songbird::{driver::Driver, ffmpeg, tracks::create_player};
///
/// # async {
/// // A Call is also valid here!
/// let mut handler: Driver = Default::default();
/// let source = ffmpeg("../audio/my-favourite-song.mp3")
/// .await
/// .expect("This might fail: handle this error!");
/// let (mut audio, audio_handle) = create_player(source);
///
/// audio.set_volume(0.5);
///
/// handler.play_only(audio);
///
/// // Future access occurs via audio_handle.
/// # };
/// ```
///
/// [`Driver::play_only`]: ../struct.Driver.html#method.play_only
/// [`Driver::play`]: ../struct.Driver.html#method.play
/// [`TrackHandle`]: struct.TrackHandle.html
/// [`create_player`]: fn.create_player.html
#[derive(Debug)]
pub struct Track {
/// Whether or not this sound is currently playing.
///
/// Can be controlled with [`play`] or [`pause`] if chaining is desired.
///
/// [`play`]: #method.play
/// [`pause`]: #method.pause
pub(crate) playing: PlayMode,
/// The desired volume for playback.
///
/// Sensible values fall between `0.0` and `1.0`.
///
/// Can be controlled with [`volume`] if chaining is desired.
///
/// [`volume`]: #method.volume
pub(crate) volume: f32,
/// Underlying data access object.
///
/// *Calling code is not expected to use this.*
pub(crate) source: Input,
/// The current playback position in the track.
pub(crate) position: Duration,
/// The total length of time this track has been active.
pub(crate) play_time: Duration,
/// List of events attached to this audio track.
///
/// This may be used to add additional events to a track
/// before it is sent to the audio context for playing.
pub events: Option<EventStore>,
/// Channel from which commands are received.
///
/// Track commands are sent in this manner to ensure that access
/// occurs in a thread-safe manner, without allowing any external
/// code to lock access to audio objects and block packet generation.
pub(crate) commands: UnboundedReceiver<TrackCommand>,
/// Handle for safe control of this audio track from other threads.
///
/// Typically, this is used by internal code to supply context information
/// to event handlers, though more may be cloned from this handle.
pub handle: TrackHandle,
/// Count of remaining loops.
pub loops: LoopState,
}
impl Track {
/// Create a new track directly from an input, command source,
/// and handle.
///
/// In general, you should probably use [`create_player`].
///
/// [`create_player`]: fn.create_player.html
pub fn new_raw(
source: Input,
commands: UnboundedReceiver<TrackCommand>,
handle: TrackHandle,
) -> Self {
Self {
playing: Default::default(),
volume: 1.0,
source,
position: Default::default(),
play_time: Default::default(),
events: Some(EventStore::new_local()),
commands,
handle,
loops: LoopState::Finite(0),
}
}
/// Sets a track to playing if it is paused.
pub fn play(&mut self) -> &mut Self {
self.set_playing(PlayMode::Play)
}
/// Pauses a track if it is playing.
pub fn pause(&mut self) -> &mut Self {
self.set_playing(PlayMode::Pause)
}
/// Manually stops a track.
///
/// This will cause the audio track to be removed, with any relevant events triggered.
/// Stopped/ended tracks cannot be restarted.
pub fn stop(&mut self) -> &mut Self {
self.set_playing(PlayMode::Stop)
}
pub(crate) fn end(&mut self) -> &mut Self {
self.set_playing(PlayMode::End)
}
#[inline]
fn set_playing(&mut self, new_state: PlayMode) -> &mut Self {
self.playing = self.playing.change_to(new_state);
self
}
/// Returns the current play status of this track.
pub fn playing(&self) -> PlayMode {
self.playing
}
/// Sets [`volume`] in a manner that allows method chaining.
///
/// [`volume`]: #structfield.volume
pub fn set_volume(&mut self, volume: f32) -> &mut Self {
self.volume = volume;
self
}
/// Returns the current playback position.
pub fn volume(&self) -> f32 {
self.volume
}
/// Returns the current playback position.
pub fn position(&self) -> Duration {
self.position
}
/// Returns the total length of time this track has been active.
pub fn play_time(&self) -> Duration {
self.play_time
}
/// Sets [`loops`] in a manner that allows method chaining.
///
/// [`loops`]: #structfield.loops
pub fn set_loops(&mut self, loops: LoopState) -> &mut Self {
self.loops = loops;
self
}
pub(crate) fn do_loop(&mut self) -> bool {
match self.loops {
LoopState::Infinite => true,
LoopState::Finite(0) => false,
LoopState::Finite(ref mut n) => {
*n -= 1;
true
},
}
}
/// Steps playback location forward by one frame.
pub(crate) fn step_frame(&mut self) {
self.position += TIMESTEP_LENGTH;
self.play_time += TIMESTEP_LENGTH;
}
/// Receives and acts upon any commands forwarded by [`TrackHandle`]s.
///
/// *Used internally*, this should not be exposed to users.
///
/// [`TrackHandle`]: struct.TrackHandle.html
pub(crate) fn process_commands(&mut self, index: usize, ic: &Interconnect) {
// Note: disconnection and an empty channel are both valid,
// and should allow the audio object to keep running as intended.
// Note that interconnect failures are not currently errors.
// In correct operation, the event thread should never panic,
// but it receiving status updates is secondary do actually
// doing the work.
loop {
match self.commands.try_recv() {
Ok(cmd) => {
use TrackCommand::*;
match cmd {
Play => {
self.play();
let _ = ic.events.send(EventMessage::ChangeState(
index,
TrackStateChange::Mode(self.playing),
));
},
Pause => {
self.pause();
let _ = ic.events.send(EventMessage::ChangeState(
index,
TrackStateChange::Mode(self.playing),
));
},
Stop => {
self.stop();
let _ = ic.events.send(EventMessage::ChangeState(
index,
TrackStateChange::Mode(self.playing),
));
},
Volume(vol) => {
self.set_volume(vol);
let _ = ic.events.send(EventMessage::ChangeState(
index,
TrackStateChange::Volume(self.volume),
));
},
Seek(time) => {
self.seek_time(time);
let _ = ic.events.send(EventMessage::ChangeState(
index,
TrackStateChange::Position(self.position),
));
},
AddEvent(evt) => {
let _ = ic.events.send(EventMessage::AddTrackEvent(index, evt));
},
Do(action) => {
action(self);
let _ = ic.events.send(EventMessage::ChangeState(
index,
TrackStateChange::Total(self.state()),
));
},
Request(tx) => {
let _ = tx.send(Box::new(self.state()));
},
Loop(loops) => {
self.set_loops(loops);
let _ = ic.events.send(EventMessage::ChangeState(
index,
TrackStateChange::Loops(self.loops, true),
));
},
}
},
Err(TryRecvError::Closed) => {
// this branch will never be visited.
break;
},
Err(TryRecvError::Empty) => {
break;
},
}
}
}
/// Creates a read-only copy of the audio track's state.
///
/// The primary use-case of this is sending information across
/// threads in response to a [`TrackHandle`].
///
/// [`TrackHandle`]: struct.TrackHandle.html
pub fn state(&self) -> TrackState {
TrackState {
playing: self.playing,
volume: self.volume,
position: self.position,
play_time: self.play_time,
loops: self.loops,
}
}
/// Seek to a specific point in the track.
///
/// Returns `None` if unsupported.
pub fn seek_time(&mut self, pos: Duration) -> Option<Duration> {
let out = self.source.seek_time(pos);
if let Some(t) = out {
self.position = t;
}
out
}
}
/// Creates a [`Track`] object to pass into the audio context, and a [`TrackHandle`]
/// for safe, lock-free access in external code.
///
/// Typically, this would be used if you wished to directly work on or configure
/// the [`Track`] object before it is passed over to the driver.
///
/// [`Track`]: struct.Track.html
/// [`TrackHandle`]: struct.TrackHandle.html
pub fn create_player(source: Input) -> (Track, TrackHandle) {
let (tx, rx) = mpsc::unbounded_channel();
let can_seek = source.is_seekable();
let player = Track::new_raw(source, rx, TrackHandle::new(tx.clone(), can_seek));
(player, TrackHandle::new(tx, can_seek))
}
/// Alias for most result-free calls to a [`TrackHandle`].
///
/// Failure indicates that the accessed audio object has been
/// removed or deleted by the audio context.
///
/// [`TrackHandle`]: struct.TrackHandle.html
pub type TrackResult = Result<(), SendError<TrackCommand>>;
/// Alias for return value from calls to [`TrackHandle::get_info`].
///
/// Crucially, the audio thread will respond *at a later time*:
/// It is up to the user when or how this should be read from the returned channel.
///
/// Failure indicates that the accessed audio object has been
/// removed or deleted by the audio context.
///
/// [`TrackHandle::get_info`]: struct.TrackHandle.html#method.get_info
pub type TrackQueryResult = Result<OneshotReceiver<Box<TrackState>>, SendError<TrackCommand>>;

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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
/// Playback status of a track.
pub enum PlayMode {
/// The track is currently playing.
Play,
/// The track is currently paused, and may be resumed.
Pause,
/// The track has been manually stopped, and cannot be restarted.
Stop,
/// The track has naturally ended, and cannot be restarted.
End,
}
impl PlayMode {
/// Returns whether the track has irreversibly stopped.
pub fn is_done(self) -> bool {
matches!(self, PlayMode::Stop | PlayMode::End)
}
pub(crate) fn change_to(self, other: Self) -> PlayMode {
use PlayMode::*;
// Idea: a finished track cannot be restarted -- this action is final.
// We may want to change this in future so that seekable tracks can uncancel
// themselves, perhaps, but this requires a bit more machinery to readd...
match self {
Play | Pause => other,
state => state,
}
}
}
impl Default for PlayMode {
fn default() -> Self {
PlayMode::Play
}
}

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use crate::{
driver::Driver,
events::{Event, EventContext, EventData, EventHandler, TrackEvent},
input::Input,
tracks::{self, Track, TrackHandle, TrackResult},
};
use async_trait::async_trait;
use parking_lot::Mutex;
use std::{collections::VecDeque, sync::Arc};
use tracing::{info, warn};
#[derive(Default)]
/// A simple queue for several audio sources, designed to
/// play in sequence.
///
/// This makes use of [`TrackEvent`]s to determine when the current
/// song or audio file has finished before playing the next entry.
///
/// `examples/e16_voice_events` demonstrates how a user might manage,
/// track and use this to run a song queue in many guilds in parallel.
/// This code is trivial to extend if extra functionality is needed.
///
/// # Example
///
/// ```rust,no_run
/// use songbird::{
/// driver::Driver,
/// id::GuildId,
/// ffmpeg,
/// tracks::{create_player, TrackQueue},
/// };
/// use std::collections::HashMap;
///
/// # async {
/// let guild = GuildId(0);
/// // A Call is also valid here!
/// let mut driver: Driver = Default::default();
///
/// let mut queues: HashMap<GuildId, TrackQueue> = Default::default();
///
/// let source = ffmpeg("../audio/my-favourite-song.mp3")
/// .await
/// .expect("This might fail: handle this error!");
///
/// // We need to ensure that this guild has a TrackQueue created for it.
/// let queue = queues.entry(guild)
/// .or_default();
///
/// // Queueing a track is this easy!
/// queue.add_source(source, &mut driver);
/// # };
/// ```
///
/// [`TrackEvent`]: ../events/enum.TrackEvent.html
pub struct TrackQueue {
// NOTE: the choice of a parking lot mutex is quite deliberate
inner: Arc<Mutex<TrackQueueCore>>,
}
#[derive(Default)]
/// Inner portion of a [`TrackQueue`].
///
/// This abstracts away thread-safety from the user,
/// and offers a convenient location to store further state if required.
///
/// [`TrackQueue`]: struct.TrackQueue.html
struct TrackQueueCore {
tracks: VecDeque<TrackHandle>,
}
struct QueueHandler {
remote_lock: Arc<Mutex<TrackQueueCore>>,
}
#[async_trait]
impl EventHandler for QueueHandler {
async fn act(&self, ctx: &EventContext<'_>) -> Option<Event> {
let mut inner = self.remote_lock.lock();
let _old = inner.tracks.pop_front();
info!("Queued track ended: {:?}.", ctx);
info!("{} tracks remain.", inner.tracks.len());
// If any audio files die unexpectedly, then keep going until we
// find one which works, or we run out.
let mut keep_looking = true;
while keep_looking && !inner.tracks.is_empty() {
if let Some(new) = inner.tracks.front() {
keep_looking = new.play().is_err();
// Discard files which cannot be used for whatever reason.
if keep_looking {
warn!("Track in Queue couldn't be played...");
let _ = inner.tracks.pop_front();
}
}
}
None
}
}
impl TrackQueue {
/// Create a new, empty, track queue.
pub fn new() -> Self {
Self {
inner: Arc::new(Mutex::new(TrackQueueCore {
tracks: VecDeque::new(),
})),
}
}
/// Adds an audio source to the queue, to be played in the channel managed by `handler`.
pub fn add_source(&self, source: Input, handler: &mut Driver) {
let (audio, audio_handle) = tracks::create_player(source);
self.add(audio, audio_handle, handler);
}
/// Adds a [`Track`] object to the queue, to be played in the channel managed by `handler`.
///
/// This is used with [`voice::create_player`] if additional configuration or event handlers
/// are required before enqueueing the audio track.
///
/// [`Track`]: struct.Track.html
/// [`voice::create_player`]: fn.create_player.html
pub fn add(&self, mut track: Track, track_handle: TrackHandle, handler: &mut Driver) {
info!("Track added to queue.");
let remote_lock = self.inner.clone();
let mut inner = self.inner.lock();
if !inner.tracks.is_empty() {
track.pause();
}
track
.events
.as_mut()
.expect("Queue inspecting EventStore on new Track: did not exist.")
.add_event(
EventData::new(Event::Track(TrackEvent::End), QueueHandler { remote_lock }),
track.position,
);
handler.play(track);
inner.tracks.push_back(track_handle);
}
/// Returns the number of tracks currently in the queue.
pub fn len(&self) -> usize {
let inner = self.inner.lock();
inner.tracks.len()
}
/// Returns whether there are no tracks currently in the queue.
pub fn is_empty(&self) -> bool {
let inner = self.inner.lock();
inner.tracks.is_empty()
}
/// Pause the track at the head of the queue.
pub fn pause(&self) -> TrackResult {
let inner = self.inner.lock();
if let Some(handle) = inner.tracks.front() {
handle.pause()
} else {
Ok(())
}
}
/// Resume the track at the head of the queue.
pub fn resume(&self) -> TrackResult {
let inner = self.inner.lock();
if let Some(handle) = inner.tracks.front() {
handle.play()
} else {
Ok(())
}
}
/// Stop the currently playing track, and clears the queue.
pub fn stop(&self) -> TrackResult {
let mut inner = self.inner.lock();
let out = inner.stop_current();
inner.tracks.clear();
out
}
/// Skip to the next track in the queue, if it exists.
pub fn skip(&self) -> TrackResult {
let inner = self.inner.lock();
inner.stop_current()
}
}
impl TrackQueueCore {
/// Skip to the next track in the queue, if it exists.
fn stop_current(&self) -> TrackResult {
if let Some(handle) = self.tracks.front() {
handle.stop()
} else {
Ok(())
}
}
}

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use super::*;
/// State of an [`Track`] object, designed to be passed to event handlers
/// and retrieved remotely via [`TrackHandle::get_info`] or
/// [`TrackHandle::get_info_blocking`].
///
/// [`Track`]: struct.Track.html
/// [`TrackHandle::get_info`]: struct.TrackHandle.html#method.get_info
/// [`TrackHandle::get_info_blocking`]: struct.TrackHandle.html#method.get_info_blocking
#[derive(Copy, Clone, Debug, Default, PartialEq)]
pub struct TrackState {
/// Play status (e.g., active, paused, stopped) of this track.
pub playing: PlayMode,
/// Current volume of this track.
pub volume: f32,
/// Current playback position in the source.
///
/// This is altered by loops and seeks
pub position: Duration,
/// Total playback time, increasing monotonically.
pub play_time: Duration,
/// Remaining loops on this track.
pub loops: LoopState,
}
impl TrackState {
pub(crate) fn step_frame(&mut self) {
self.position += TIMESTEP_LENGTH;
self.play_time += TIMESTEP_LENGTH;
}
}