Events: Add Play/Pause events.

Uses much of the existing machinery to add some more PlayMode state change events—all in all, a pretty simple change.

Closes #29.
This commit is contained in:
Kyle Simpson
2021-01-17 23:10:57 +00:00
parent cb2398f182
commit 868c44c19f
3 changed files with 21 additions and 2 deletions

View File

@@ -10,6 +10,14 @@
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
#[non_exhaustive]
pub enum TrackEvent {
/// The attached track has resumed playing.
///
/// This event will not fire when a track first starts,
/// but will fire when a track changes from, e.g., paused to playing.
/// This is most relevant for queue users.
Play,
/// The attached track has been paused.
Pause,
/// The attached track has ended.
End,
/// The attached track has looped.