Move examples from the Serenity repository

This commit is contained in:
Alex M. M
2020-11-13 16:20:57 +01:00
parent 4a897a7b76
commit f5bf54a63d
12 changed files with 1586 additions and 1 deletions

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[package]
name = "voice_receive"
version = "0.1.0"
authors = ["my name <my@email.address>"]
edition = "2018"
[dependencies]
env_logger = "~0.6"
log = "~0.4"
[dependencies.songbird]
path = "../../../"
[dependencies.serenity]
features = ["client", "standard_framework", "voice", "rustls_backend"]
git = "https://github.com/serenity-rs/serenity"
branch = "current"
[dependencies.tokio]
version = "0.2"
features = ["macros"]

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//! Requires the "client", "standard_framework", and "voice" features be enabled
//! in your Cargo.toml, like so:
//!
//! ```toml
//! [dependencies.serenity]
//! git = "https://github.com/serenity-rs/serenity.git"
//! features = ["client", "standard_framework", "voice"]
//! ```
use std::env;
use serenity::{
async_trait,
client::{Client, Context, EventHandler},
framework::{
StandardFramework,
standard::{
macros::{command, group},
Args, CommandResult,
},
},
model::{
channel::Message,
gateway::Ready,
id::ChannelId,
misc::Mentionable
},
Result as SerenityResult,
};
use songbird::{
driver::{Config as DriverConfig, DecodeMode},
model::payload::{ClientConnect, ClientDisconnect, Speaking},
CoreEvent,
Event,
EventContext,
EventHandler as VoiceEventHandler,
SerenityInit,
Songbird,
};
struct Handler;
#[async_trait]
impl EventHandler for Handler {
async fn ready(&self, _: Context, ready: Ready) {
println!("{} is connected!", ready.user.name);
}
}
struct Receiver;
impl Receiver {
pub fn new() -> Self {
// You can manage state here, such as a buffer of audio packet bytes so
// you can later store them in intervals.
Self { }
}
}
#[async_trait]
impl VoiceEventHandler for Receiver {
#[allow(unused_variables)]
async fn act(&self, ctx: &EventContext<'_>) -> Option<Event> {
use EventContext as Ctx;
match ctx {
Ctx::SpeakingStateUpdate(
Speaking {speaking, ssrc, user_id, ..}
) => {
// Discord voice calls use RTP, where every sender uses a randomly allocated
// *Synchronisation Source* (SSRC) to allow receivers to tell which audio
// stream a received packet belongs to. As this number is not derived from
// the sender's user_id, only Discord Voice Gateway messages like this one
// inform us about which random SSRC a user has been allocated. Future voice
// packets will contain *only* the SSRC.
//
// You can implement logic here so that you can differentiate users'
// SSRCs and map the SSRC to the User ID and maintain this state.
// Using this map, you can map the `ssrc` in `voice_packet`
// to the user ID and handle their audio packets separately.
println!(
"Speaking state update: user {:?} has SSRC {:?}, using {:?}",
user_id,
ssrc,
speaking,
);
},
Ctx::SpeakingUpdate {ssrc, speaking} => {
// You can implement logic here which reacts to a user starting
// or stopping speaking.
println!(
"Source {} has {} speaking.",
ssrc,
if *speaking {"started"} else {"stopped"},
);
},
Ctx::VoicePacket {audio, packet, payload_offset, payload_end_pad} => {
// An event which fires for every received audio packet,
// containing the decoded data.
if let Some(audio) = audio {
println!("Audio packet's first 5 samples: {:?}", audio.get(..5.min(audio.len())));
println!(
"Audio packet sequence {:05} has {:04} bytes (decompressed from {}), SSRC {}",
packet.sequence.0,
audio.len() * std::mem::size_of::<i16>(),
packet.payload.len(),
packet.ssrc,
);
} else {
println!("RTP packet, but no audio. Driver may not be configured to decode.");
}
},
Ctx::RtcpPacket {packet, payload_offset, payload_end_pad} => {
// An event which fires for every received rtcp packet,
// containing the call statistics and reporting information.
println!("RTCP packet received: {:?}", packet);
},
Ctx::ClientConnect(
ClientConnect {audio_ssrc, video_ssrc, user_id, ..}
) => {
// You can implement your own logic here to handle a user who has joined the
// voice channel e.g., allocate structures, map their SSRC to User ID.
println!(
"Client connected: user {:?} has audio SSRC {:?}, video SSRC {:?}",
user_id,
audio_ssrc,
video_ssrc,
);
},
Ctx::ClientDisconnect(
ClientDisconnect {user_id, ..}
) => {
// You can implement your own logic here to handle a user who has left the
// voice channel e.g., finalise processing of statistics etc.
// You will typically need to map the User ID to their SSRC; observed when
// speaking or connecting.
println!("Client disconnected: user {:?}", user_id);
},
_ => {
// We won't be registering this struct for any more event classes.
unimplemented!()
}
}
None
}
}
#[group]
#[commands(join, leave, ping)]
struct General;
#[tokio::main]
async fn main() {
// Configure the client with your Discord bot token in the environment.
let token = env::var("DISCORD_TOKEN")
.expect("Expected a token in the environment");
let framework = StandardFramework::new()
.configure(|c| c
.prefix("~"))
.group(&GENERAL_GROUP);
// Here, we need to configure Songbird to decode all incoming voice packets.
// If you want, you can do this on a per-call basis---here, we need it to
// read the audio data that other people are sending us!
let songbird = Songbird::serenity();
songbird.set_config(
DriverConfig::default()
.decode_mode(DecodeMode::Decode)
);
let mut client = Client::builder(&token)
.event_handler(Handler)
.framework(framework)
.register_songbird_with(songbird.into())
.await
.expect("Err creating client");
let _ = client.start().await.map_err(|why| println!("Client ended: {:?}", why));
}
#[command]
#[only_in(guilds)]
async fn join(ctx: &Context, msg: &Message, mut args: Args) -> CommandResult {
let connect_to = match args.single::<u64>() {
Ok(id) => ChannelId(id),
Err(_) => {
check_msg(msg.reply(ctx, "Requires a valid voice channel ID be given").await);
return Ok(());
},
};
let guild = msg.guild(&ctx.cache).await.unwrap();
let guild_id = guild.id;
let manager = songbird::get(ctx).await
.expect("Songbird Voice client placed in at initialisation.").clone();
let (handler_lock, conn_result) = manager.join(guild_id, connect_to).await;
if let Ok(_) = conn_result {
// NOTE: this skips listening for the actual connection result.
let mut handler = handler_lock.lock().await;
handler.add_global_event(
CoreEvent::SpeakingStateUpdate.into(),
Receiver::new(),
);
handler.add_global_event(
CoreEvent::SpeakingUpdate.into(),
Receiver::new(),
);
handler.add_global_event(
CoreEvent::VoicePacket.into(),
Receiver::new(),
);
handler.add_global_event(
CoreEvent::RtcpPacket.into(),
Receiver::new(),
);
handler.add_global_event(
CoreEvent::ClientConnect.into(),
Receiver::new(),
);
handler.add_global_event(
CoreEvent::ClientDisconnect.into(),
Receiver::new(),
);
check_msg(msg.channel_id.say(&ctx.http, &format!("Joined {}", connect_to.mention())).await);
} else {
check_msg(msg.channel_id.say(&ctx.http, "Error joining the channel").await);
}
Ok(())
}
#[command]
#[only_in(guilds)]
async fn leave(ctx: &Context, msg: &Message) -> CommandResult {
let guild = msg.guild(&ctx.cache).await.unwrap();
let guild_id = guild.id;
let manager = songbird::get(ctx).await
.expect("Songbird Voice client placed in at initialisation.").clone();
let has_handler = manager.get(guild_id).is_some();
if has_handler {
if let Err(e) = manager.remove(guild_id).await {
check_msg(msg.channel_id.say(&ctx.http, format!("Failed: {:?}", e)).await);
}
check_msg(msg.channel_id.say(&ctx.http,"Left voice channel").await);
} else {
check_msg(msg.reply(ctx, "Not in a voice channel").await);
}
Ok(())
}
#[command]
async fn ping(ctx: &Context, msg: &Message) -> CommandResult {
check_msg(msg.channel_id.say(&ctx.http,"Pong!").await);
Ok(())
}
/// Checks that a message successfully sent; if not, then logs why to stdout.
fn check_msg(result: SerenityResult<Message>) {
if let Err(why) = result {
println!("Error sending message: {:?}", why);
}
}