Adds support to the library for tokio 0.2 backward-compatibility. This should hopefully benefit, and prevent lavalink-rs from being blocked on this feature.
These can be reached using, e.g., `gateway-tokio-02`, `driver-tokio-02`, `serenity-rustls-tokio-02`, and `serenity-native-tokio-02` features.
Naturally, this requires some jiggering about with features and the underlying CI, which has been taken care of. Twilight can't be handled in this way, as their last tokio 0.2 version uses the deprecated Discord Gateway v6.
This should make dropping `ChildContainer`s and their parent `Input`s safer in async contexts.
It seems like SIGINT is insufficient to make wait terminate, but SIGKILL suffices. This introduced a new problem, namely that we have to remember and wait on *every* pid we create. This should, hopefully, put the issue of zombie processes to bed for good.
This change is made with queue users in mind. Since sources
of this kind *know* how to (re)create themselves, they can
avoid being created at all until needed.
This also adds machinery to preload tracks *before* they are
needed, for gapless playback on queues and so on. Queues
make use of the event system to do this.
Main goal: a lot of nested future/result folding.
This mainly modifies error handling for Tracks and TrackHandles to be
more consistent, and hides the underlying channel result passing in
get_info. Errors returned should be far clearer, and are domain
specific rather than falling back to a very opaque use of the underlying
channel error. It should be clearer to users why their handle commands
failed, or why they can't make a ytdl track loop or similar.
Also fixed/cleaned up Songbird::join(_gateway) to return in a single
await, sparing the user from the underlying channel details and repeated
Errs. I was trying for some time to extend the same graces to `Call`,
but could not figure out a sane way to get a 'static version of the
first future in the chain (i.e., the gateway send) so that the whole
thing could happen after dropping the lock around the Call. I really
wanted to fix this to happen as a single folded await too, but I think
this might need some crazy hack or redesign.
This implements a proof-of-concept for an improved audio frontend. The largest change is the introduction of events and event handling: both by time elapsed and by track events, such as ending or looping. Following on from this, the library now includes a basic, event-driven track queue system (which people seem to ask for unusually often). A new sample, `examples/13_voice_events`, demonstrates both the `TrackQueue` system and some basic events via the `~queue` and `~play_fade` commands.
Locks are removed from around the control of `Audio` objects, which should allow the backend to be moved to a more granular futures-based backend solution in a cleaner way.