This extensive PR rewrites the internal mixing logic of the driver to use symphonia for parsing and decoding audio data, and rubato to resample audio. Existing logic to decode DCA and Opus formats/data have been reworked as plugins for symphonia. The main benefit is that we no longer need to keep yt-dlp and ffmpeg processes alive, saving a lot of memory and CPU: all decoding can be done in Rust! In exchange, we now need to do a lot of the HTTP handling and resumption ourselves, but this is still a huge net positive.
`Input`s have been completely reworked such that all default (non-cached) sources are lazy by default, and are no longer covered by a special-case `Restartable`. These now span a gamut from a `Compose` (lazy), to a live source, to a fully `Parsed` source. As mixing is still sync, this includes adapters for `AsyncRead`/`AsyncSeek`, and HTTP streams.
`Track`s have been reworked so that they only contain initialisation state for each track. `TrackHandles` are only created once a `Track`/`Input` has been handed over to the driver, replacing `create_player` and related functions. `TrackHandle::action` now acts on a `View` of (im)mutable state, and can request seeks/readying via `Action`.
Per-track event handling has also been improved -- we can now determine and propagate the reason behind individual track errors due to the new backend. Some `TrackHandle` commands (seek etc.) benefit from this, and now use internal callbacks to signal completion.
Due to associated PRs on felixmcfelix/songbird from avid testers, this includes general clippy tweaks, API additions, and other repo-wide cleanup. Thanks go out to the below co-authors.
Co-authored-by: Gnome! <45660393+GnomedDev@users.noreply.github.com>
Co-authored-by: Alakh <36898190+alakhpc@users.noreply.github.com>
This change is made with queue users in mind. Since sources
of this kind *know* how to (re)create themselves, they can
avoid being created at all until needed.
This also adds machinery to preload tracks *before* they are
needed, for gapless playback on queues and so on. Queues
make use of the event system to do this.
* Driver Benchmarks
Benchmarks driver use cases for single packet send,
multiple packet send, float vs opus, and the cost of
head-of-queue track removal.
Mix costs for large packet counts are also included.
This is a prelude to the optimisations discussed in
#21.
* Typo in benchmark
* Place Opus packet directly into packet buffer
Cleans up some other logic surrounding this, too. Gets a 16.9% perf improvement on opus packet passthrough (sub 5us here).
* Better track removal
In theory this should be faster, but it aint. Keeping in case
reducing struct sizes down the line magically makes this
faster.
* Reduce size of Input, TrackHandle
Metadata is now boxed away. Similarly, TrackHandles are neatly Arc'd to reduce their size to pointer length (and mitigate the impact of copies if we add in more fields).
Main goal: a lot of nested future/result folding.
This mainly modifies error handling for Tracks and TrackHandles to be
more consistent, and hides the underlying channel result passing in
get_info. Errors returned should be far clearer, and are domain
specific rather than falling back to a very opaque use of the underlying
channel error. It should be clearer to users why their handle commands
failed, or why they can't make a ytdl track loop or similar.
Also fixed/cleaned up Songbird::join(_gateway) to return in a single
await, sparing the user from the underlying channel details and repeated
Errs. I was trying for some time to extend the same graces to `Call`,
but could not figure out a sane way to get a 'static version of the
first future in the chain (i.e., the gateway send) so that the whole
thing could happen after dropping the lock around the Call. I really
wanted to fix this to happen as a single folded await too, but I think
this might need some crazy hack or redesign.
Far cleaner and more reliable than the old doc-link pattern. Also allowed me to spot some event types and sources which should have been made non_exhaustive.
* Adds a uuid field to tracks and handles to make it easier to identify and match event sources after the fact.
* Adds optional feature "builtin-queue" to expose a queue on every driver, as a convenience for users who can guarantee they'll need a queue for every driver/call.
* Adds methods to queues to allow access to the currently running track handle, remove a specified queue entry, as well as to mutate the underlying queue from a closure.
This implements a proof-of-concept for an improved audio frontend. The largest change is the introduction of events and event handling: both by time elapsed and by track events, such as ending or looping. Following on from this, the library now includes a basic, event-driven track queue system (which people seem to ask for unusually often). A new sample, `examples/13_voice_events`, demonstrates both the `TrackQueue` system and some basic events via the `~queue` and `~play_fade` commands.
Locks are removed from around the control of `Audio` objects, which should allow the backend to be moved to a more granular futures-based backend solution in a cleaner way.