Adds support to the library for tokio 0.2 backward-compatibility. This should hopefully benefit, and prevent lavalink-rs from being blocked on this feature.
These can be reached using, e.g., `gateway-tokio-02`, `driver-tokio-02`, `serenity-rustls-tokio-02`, and `serenity-native-tokio-02` features.
Naturally, this requires some jiggering about with features and the underlying CI, which has been taken care of. Twilight can't be handled in this way, as their last tokio 0.2 version uses the deprecated Discord Gateway v6.
Linux/Unix requires that processes be waited, which is unfortunate as Windows lets us abandon them to the murderous whims of the OS. This PR adds Unix-specific behaviour to send a SIGINT before waiting on the process, and adds an additional thread per call for asset disposal on all platforms.
Closes#38.
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* Close processes by SIGINT and wait on Unix
This seems to remedy the Linux-specific zombie processes. Addition of
nix as a dependency *should* be fine on Windows, since I believe it
compiles to an empty crate.
* Dispose of Tracks on auxiliary thread
This adds a mechanism for the mixer threads to perform potentially expensive deallocation/cleanup outside of the main loop, preventing deadline misses etc. This should make misbehaving `wait`s a bit more friendly.
Moves to the faster dashmap in the Songbird management struct, as the final v4 brought back the `entry` API that I was needing to use it safely.
Also handles some new clippy lints.
These should allow bots to hook up events to a variety of important connection events as required. This was primarily motivated by the user who raised dcb6ad9.
Although I really would have liked to squeeze in (finite) reconnection attempts with exponential backoff, so that automated repeat attempts could be neatly handled, `Config` was accidentally *not* made non-exhaustive. Adding this and its needed configuration would then be a breaking change. This should warn users about an accidentally dead connection, until the next version can be put forth.
Closes#26.
This will also prevent a full reconnect failure from endlessly spamming attempts and error logs. I'll follow this up by looking into decent reconnection strategies, although sadly these won't be configurable until the next semver break due to an oversight on my part.
Migrates to the new version of tokio, requiring channel and sleep changes in a few locations. Additionally points to the in-tree v0.3 version of twilight.
* Driver Benchmarks
Benchmarks driver use cases for single packet send,
multiple packet send, float vs opus, and the cost of
head-of-queue track removal.
Mix costs for large packet counts are also included.
This is a prelude to the optimisations discussed in
#21.
* Typo in benchmark
* Place Opus packet directly into packet buffer
Cleans up some other logic surrounding this, too. Gets a 16.9% perf improvement on opus packet passthrough (sub 5us here).
* Better track removal
In theory this should be faster, but it aint. Keeping in case
reducing struct sizes down the line magically makes this
faster.
* Reduce size of Input, TrackHandle
Metadata is now boxed away. Similarly, TrackHandles are neatly Arc'd to reduce their size to pointer length (and mitigate the impact of copies if we add in more fields).
Main goal: a lot of nested future/result folding.
This mainly modifies error handling for Tracks and TrackHandles to be
more consistent, and hides the underlying channel result passing in
get_info. Errors returned should be far clearer, and are domain
specific rather than falling back to a very opaque use of the underlying
channel error. It should be clearer to users why their handle commands
failed, or why they can't make a ytdl track loop or similar.
Also fixed/cleaned up Songbird::join(_gateway) to return in a single
await, sparing the user from the underlying channel details and repeated
Errs. I was trying for some time to extend the same graces to `Call`,
but could not figure out a sane way to get a 'static version of the
first future in the chain (i.e., the gateway send) so that the whole
thing could happen after dropping the lock around the Call. I really
wanted to fix this to happen as a single folded await too, but I think
this might need some crazy hack or redesign.
Discord's web client on Firefox seems to send very large packets,
ranging from 20ms to 60ms at different times and systems. This adapts
the UDP Rx task to remember the largest packet needed for any SSRC
in a call and preallocate that much, which also allows it to decode
such packets.
Far cleaner and more reliable than the old doc-link pattern. Also allowed me to spot some event types and sources which should have been made non_exhaustive.
* Adds a uuid field to tracks and handles to make it easier to identify and match event sources after the fact.
* Adds optional feature "builtin-queue" to expose a queue on every driver, as a convenience for users who can guarantee they'll need a queue for every driver/call.
* Adds methods to queues to allow access to the currently running track handle, remove a specified queue entry, as well as to mutate the underlying queue from a closure.
Voice `CloseCode`s now map to a type rather than a collection of constants. Correct close code handling in this way terminates the websocket task when there is no likelihood of resuming, which was causing leftover tasks to spin at the `tokio::select` in some circumstances (i.e., ::leave, which keeps the `Driver` alive).
This implements a proof-of-concept for an improved audio frontend. The largest change is the introduction of events and event handling: both by time elapsed and by track events, such as ending or looping. Following on from this, the library now includes a basic, event-driven track queue system (which people seem to ask for unusually often). A new sample, `examples/13_voice_events`, demonstrates both the `TrackQueue` system and some basic events via the `~queue` and `~play_fade` commands.
Locks are removed from around the control of `Audio` objects, which should allow the backend to be moved to a more granular futures-based backend solution in a cleaner way.