This extensive PR rewrites the internal mixing logic of the driver to use symphonia for parsing and decoding audio data, and rubato to resample audio. Existing logic to decode DCA and Opus formats/data have been reworked as plugins for symphonia. The main benefit is that we no longer need to keep yt-dlp and ffmpeg processes alive, saving a lot of memory and CPU: all decoding can be done in Rust! In exchange, we now need to do a lot of the HTTP handling and resumption ourselves, but this is still a huge net positive.
`Input`s have been completely reworked such that all default (non-cached) sources are lazy by default, and are no longer covered by a special-case `Restartable`. These now span a gamut from a `Compose` (lazy), to a live source, to a fully `Parsed` source. As mixing is still sync, this includes adapters for `AsyncRead`/`AsyncSeek`, and HTTP streams.
`Track`s have been reworked so that they only contain initialisation state for each track. `TrackHandles` are only created once a `Track`/`Input` has been handed over to the driver, replacing `create_player` and related functions. `TrackHandle::action` now acts on a `View` of (im)mutable state, and can request seeks/readying via `Action`.
Per-track event handling has also been improved -- we can now determine and propagate the reason behind individual track errors due to the new backend. Some `TrackHandle` commands (seek etc.) benefit from this, and now use internal callbacks to signal completion.
Due to associated PRs on felixmcfelix/songbird from avid testers, this includes general clippy tweaks, API additions, and other repo-wide cleanup. Thanks go out to the below co-authors.
Co-authored-by: Gnome! <45660393+GnomedDev@users.noreply.github.com>
Co-authored-by: Alakh <36898190+alakhpc@users.noreply.github.com>
This PR makes many of the types under `EventContext` separate `#[non_exhaustive]` structs. This makes it more feasible to add further information to connection and packet events as required in future. On this note, driver (re)connection events now include the SSRC supplied by Discord and the domain name which was connected to.
In addition, this fixes global timed events to return a list of all live tracks, and extensively details/documents events at a high level.
This was tested using `cargo make ready`.
Far cleaner and more reliable than the old doc-link pattern. Also allowed me to spot some event types and sources which should have been made non_exhaustive.
This implements a proof-of-concept for an improved audio frontend. The largest change is the introduction of events and event handling: both by time elapsed and by track events, such as ending or looping. Following on from this, the library now includes a basic, event-driven track queue system (which people seem to ask for unusually often). A new sample, `examples/13_voice_events`, demonstrates both the `TrackQueue` system and some basic events via the `~queue` and `~play_fade` commands.
Locks are removed from around the control of `Audio` objects, which should allow the backend to be moved to a more granular futures-based backend solution in a cleaner way.