Commit Graph

9 Commits

Author SHA1 Message Date
Vilgot Fredenberg
c97f23ee27 Tracks: Simplify track end event handler (#77) 2021-06-14 11:42:37 +01:00
Kyle Simpson
03ae0e7628 Input: Allow Restartable sources to be lazy
This change is made with queue users in mind. Since sources
of this kind *know* how to (re)create themselves, they can
avoid being created at all until needed.

This also adds machinery to preload tracks *before* they are
needed, for gapless playback on queues and so on. Queues
make use of the event system to do this.
2020-12-28 17:17:57 +00:00
Kyle Simpson
504b8dfaef Driver, Input: Performance & Benchmarks (#27)
* Driver Benchmarks

Benchmarks driver use cases for single packet send,
multiple packet send, float vs opus, and the cost of
head-of-queue track removal.

Mix costs for large packet counts are also included.

This is a prelude to the optimisations discussed in
#21.

* Typo in benchmark

* Place Opus packet directly into packet buffer

Cleans up some other logic surrounding this, too. Gets a 16.9% perf improvement on opus packet passthrough (sub 5us here).

* Better track removal

In theory this should be faster, but it aint. Keeping in case
reducing struct sizes down the line magically makes this
faster.

* Reduce size of Input, TrackHandle

Metadata is now boxed away. Similarly, TrackHandles are neatly Arc'd to reduce their size to pointer length (and mitigate the impact of copies if we add in more fields).
2020-12-26 23:08:35 +00:00
Kyle Simpson
f222ce9969 Driver, Tracks: Cleanup of leaky types (#20)
Main goal: a lot of nested future/result folding.

This mainly modifies error handling for Tracks and TrackHandles to be
more consistent, and hides the underlying channel result passing in
get_info. Errors returned should be far clearer, and are domain
specific rather than falling back to a very opaque use of the underlying
channel error. It should be clearer to users why their handle commands
failed, or why they can't make a ytdl track loop or similar.

Also fixed/cleaned up Songbird::join(_gateway) to return in a single
await, sparing the user from the underlying channel details and repeated
Errs. I was trying for some time to extend the same graces to `Call`,
but could not figure out a sane way to get a 'static version of the
first future in the chain (i.e., the gateway send) so that the whole
thing could happen after dropping the lock around the Call. I really
wanted to fix this to happen as a single folded await too, but I think
this might need some crazy hack or redesign.
2020-12-04 15:13:43 +00:00
Kyle Simpson
94157b12bc Docs: Move to new intra-doc links, make events non-exhaustive. (#19)
Far cleaner and more reliable than the old doc-link pattern. Also allowed me to spot some event types and sources which should have been made non_exhaustive.
2020-11-24 19:52:23 +00:00
baguette
69acea8664 TrackQueue: Add current_queue method (#16) 2020-11-19 00:33:00 +00:00
Kyle Simpson
de652250d8 TrackQueues: Convenience methods and extension (#7)
* Adds a uuid field to tracks and handles to make it easier to identify and match event sources after the fact.
* Adds optional feature "builtin-queue" to expose a queue on every driver, as a convenience for users who can guarantee they'll need a queue for every driver/call.
* Adds methods to queues to allow access to the currently running track handle, remove a specified queue entry, as well as to mutate the underlying queue from a closure.
2020-11-16 08:57:54 +00:00
Kyle Simpson
09da85bfc3 Some updated links, move to current/next branches. 2020-11-13 17:55:36 +00:00
Kyle Simpson
7e4392ae68 Voice Rework -- Events, Track Queues (#806)
This implements a proof-of-concept for an improved audio frontend. The largest change is the introduction of events and event handling: both by time elapsed and by track events, such as ending or looping. Following on from this, the library now includes a basic, event-driven track queue system (which people seem to ask for unusually often). A new sample, `examples/13_voice_events`, demonstrates both the `TrackQueue` system and some basic events via the `~queue` and `~play_fade` commands.

Locks are removed from around the control of `Audio` objects, which should allow the backend to be moved to a more granular futures-based backend solution in a cleaner way.
2020-10-31 12:19:07 +01:00