This change fixes tasks hanging due to rare cases of messages being lost between full Discord reconnections by placing a configurable timeout on the `ConnectionInfo` responses. This is a companion fix to [serenity#1255](https://github.com/serenity-rs/serenity/pull/1255). To make this doable, `Config`s are now used by all versions of `Songbird`/`Call`, and relevant functions are added to simplify setup with configuration. These are now non-exhaustive, correcting an earlier oversight. For future extensibility, this PR moves the return type of `join`/`join_gateway` into a custom future (no longer leaking flume's `RecvFut` type).
Additionally, this fixes the Makefile's feature sets for driver/gateway-only compilation.
This is a breaking change in:
* the return types of `join`/`join_gateway`
* moving `crate::driver::Config` -> `crate::Config`,
* `Config` and `JoinError` becoming `#[non_breaking]`.
This was tested via `cargo make ready`, and by testing `examples/serenity/voice_receive` with various timeout settings.
Leaving (rather than removing) a call would cause the driver to crash as it would try to use a non-existent connection immediately after it had been invalidated.
This has been tested using a modified `examples/serenity/voice_storage`, felyne, and via `cargo make ready`.
This change reduces many log levels to debug, particularly where errors are likely to be triggered by undocumented Discord messages or by threads exiting in an unpredictable way. This also reduces the task entry/exit messages to `trace`.
This PR has been tested via `cargo make ready`, and by manually inspecting logs at `debug` and `info` levels running `examples/serenity/voice`.
This change prevents mixer threads from waking every 20ms without an active voice connection. This was leading to unacceptably high CPU usage in cases where users needed to preserve this state between many active connections. Additionally, this modifies the documentation of `Songbird::leave` to emphasise why users would prefer to `remove` their calls.
This was tested by examining the CPU usage in task manager before and after the change was made, using a control of 10k manually created `Driver` instances. After creation is finished, the Drivers no longer saturate a 6-core laptop Intel i7 (while they very much did so before).
Closes#42.
Adds support to the library for tokio 0.2 backward-compatibility. This should hopefully benefit, and prevent lavalink-rs from being blocked on this feature.
These can be reached using, e.g., `gateway-tokio-02`, `driver-tokio-02`, `serenity-rustls-tokio-02`, and `serenity-native-tokio-02` features.
Naturally, this requires some jiggering about with features and the underlying CI, which has been taken care of. Twilight can't be handled in this way, as their last tokio 0.2 version uses the deprecated Discord Gateway v6.
Linux/Unix requires that processes be waited, which is unfortunate as Windows lets us abandon them to the murderous whims of the OS. This PR adds Unix-specific behaviour to send a SIGINT before waiting on the process, and adds an additional thread per call for asset disposal on all platforms.
Closes#38.
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* Close processes by SIGINT and wait on Unix
This seems to remedy the Linux-specific zombie processes. Addition of
nix as a dependency *should* be fine on Windows, since I believe it
compiles to an empty crate.
* Dispose of Tracks on auxiliary thread
This adds a mechanism for the mixer threads to perform potentially expensive deallocation/cleanup outside of the main loop, preventing deadline misses etc. This should make misbehaving `wait`s a bit more friendly.
Closes#26.
This will also prevent a full reconnect failure from endlessly spamming attempts and error logs. I'll follow this up by looking into decent reconnection strategies, although sadly these won't be configurable until the next semver break due to an oversight on my part.
* Driver Benchmarks
Benchmarks driver use cases for single packet send,
multiple packet send, float vs opus, and the cost of
head-of-queue track removal.
Mix costs for large packet counts are also included.
This is a prelude to the optimisations discussed in
#21.
* Typo in benchmark
* Place Opus packet directly into packet buffer
Cleans up some other logic surrounding this, too. Gets a 16.9% perf improvement on opus packet passthrough (sub 5us here).
* Better track removal
In theory this should be faster, but it aint. Keeping in case
reducing struct sizes down the line magically makes this
faster.
* Reduce size of Input, TrackHandle
Metadata is now boxed away. Similarly, TrackHandles are neatly Arc'd to reduce their size to pointer length (and mitigate the impact of copies if we add in more fields).
Main goal: a lot of nested future/result folding.
This mainly modifies error handling for Tracks and TrackHandles to be
more consistent, and hides the underlying channel result passing in
get_info. Errors returned should be far clearer, and are domain
specific rather than falling back to a very opaque use of the underlying
channel error. It should be clearer to users why their handle commands
failed, or why they can't make a ytdl track loop or similar.
Also fixed/cleaned up Songbird::join(_gateway) to return in a single
await, sparing the user from the underlying channel details and repeated
Errs. I was trying for some time to extend the same graces to `Call`,
but could not figure out a sane way to get a 'static version of the
first future in the chain (i.e., the gateway send) so that the whole
thing could happen after dropping the lock around the Call. I really
wanted to fix this to happen as a single folded await too, but I think
this might need some crazy hack or redesign.
This implements a proof-of-concept for an improved audio frontend. The largest change is the introduction of events and event handling: both by time elapsed and by track events, such as ending or looping. Following on from this, the library now includes a basic, event-driven track queue system (which people seem to ask for unusually often). A new sample, `examples/13_voice_events`, demonstrates both the `TrackQueue` system and some basic events via the `~queue` and `~play_fade` commands.
Locks are removed from around the control of `Audio` objects, which should allow the backend to be moved to a more granular futures-based backend solution in a cleaner way.