282 lines
9.1 KiB
Rust
282 lines
9.1 KiB
Rust
//! Requires the "client", "standard_framework", and "voice" features be enabled
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//! in your Cargo.toml, like so:
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//!
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//! ```toml
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//! [dependencies.serenity]
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//! git = "https://github.com/serenity-rs/serenity.git"
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//! features = ["client", "standard_framework", "voice"]
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//! ```
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use std::env;
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use serenity::{
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async_trait,
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client::{Client, Context, EventHandler},
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framework::{
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StandardFramework,
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standard::{
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macros::{command, group},
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Args, CommandResult,
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},
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},
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model::{
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channel::Message,
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gateway::Ready,
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id::ChannelId,
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misc::Mentionable
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},
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Result as SerenityResult,
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};
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use songbird::{
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driver::{Config as DriverConfig, DecodeMode},
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model::payload::{ClientConnect, ClientDisconnect, Speaking},
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CoreEvent,
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Event,
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EventContext,
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EventHandler as VoiceEventHandler,
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SerenityInit,
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Songbird,
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};
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struct Handler;
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#[async_trait]
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impl EventHandler for Handler {
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async fn ready(&self, _: Context, ready: Ready) {
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println!("{} is connected!", ready.user.name);
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}
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}
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struct Receiver;
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impl Receiver {
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pub fn new() -> Self {
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// You can manage state here, such as a buffer of audio packet bytes so
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// you can later store them in intervals.
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Self { }
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}
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}
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#[async_trait]
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impl VoiceEventHandler for Receiver {
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#[allow(unused_variables)]
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async fn act(&self, ctx: &EventContext<'_>) -> Option<Event> {
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use EventContext as Ctx;
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match ctx {
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Ctx::SpeakingStateUpdate(
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Speaking {speaking, ssrc, user_id, ..}
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) => {
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// Discord voice calls use RTP, where every sender uses a randomly allocated
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// *Synchronisation Source* (SSRC) to allow receivers to tell which audio
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// stream a received packet belongs to. As this number is not derived from
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// the sender's user_id, only Discord Voice Gateway messages like this one
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// inform us about which random SSRC a user has been allocated. Future voice
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// packets will contain *only* the SSRC.
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//
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// You can implement logic here so that you can differentiate users'
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// SSRCs and map the SSRC to the User ID and maintain this state.
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// Using this map, you can map the `ssrc` in `voice_packet`
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// to the user ID and handle their audio packets separately.
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println!(
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"Speaking state update: user {:?} has SSRC {:?}, using {:?}",
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user_id,
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ssrc,
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speaking,
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);
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},
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Ctx::SpeakingUpdate {ssrc, speaking} => {
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// You can implement logic here which reacts to a user starting
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// or stopping speaking.
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println!(
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"Source {} has {} speaking.",
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ssrc,
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if *speaking {"started"} else {"stopped"},
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);
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},
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Ctx::VoicePacket {audio, packet, payload_offset, payload_end_pad} => {
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// An event which fires for every received audio packet,
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// containing the decoded data.
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if let Some(audio) = audio {
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println!("Audio packet's first 5 samples: {:?}", audio.get(..5.min(audio.len())));
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println!(
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"Audio packet sequence {:05} has {:04} bytes (decompressed from {}), SSRC {}",
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packet.sequence.0,
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audio.len() * std::mem::size_of::<i16>(),
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packet.payload.len(),
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packet.ssrc,
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);
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} else {
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println!("RTP packet, but no audio. Driver may not be configured to decode.");
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}
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},
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Ctx::RtcpPacket {packet, payload_offset, payload_end_pad} => {
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// An event which fires for every received rtcp packet,
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// containing the call statistics and reporting information.
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println!("RTCP packet received: {:?}", packet);
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},
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Ctx::ClientConnect(
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ClientConnect {audio_ssrc, video_ssrc, user_id, ..}
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) => {
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// You can implement your own logic here to handle a user who has joined the
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// voice channel e.g., allocate structures, map their SSRC to User ID.
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println!(
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"Client connected: user {:?} has audio SSRC {:?}, video SSRC {:?}",
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user_id,
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audio_ssrc,
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video_ssrc,
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);
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},
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Ctx::ClientDisconnect(
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ClientDisconnect {user_id, ..}
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) => {
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// You can implement your own logic here to handle a user who has left the
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// voice channel e.g., finalise processing of statistics etc.
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// You will typically need to map the User ID to their SSRC; observed when
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// speaking or connecting.
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println!("Client disconnected: user {:?}", user_id);
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},
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_ => {
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// We won't be registering this struct for any more event classes.
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unimplemented!()
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}
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}
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None
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}
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}
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#[group]
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#[commands(join, leave, ping)]
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struct General;
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#[tokio::main]
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async fn main() {
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// Configure the client with your Discord bot token in the environment.
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let token = env::var("DISCORD_TOKEN")
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.expect("Expected a token in the environment");
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let framework = StandardFramework::new()
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.configure(|c| c
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.prefix("~"))
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.group(&GENERAL_GROUP);
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// Here, we need to configure Songbird to decode all incoming voice packets.
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// If you want, you can do this on a per-call basis---here, we need it to
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// read the audio data that other people are sending us!
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let songbird = Songbird::serenity();
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songbird.set_config(
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DriverConfig::default()
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.decode_mode(DecodeMode::Decode)
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);
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let mut client = Client::builder(&token)
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.event_handler(Handler)
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.framework(framework)
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.register_songbird_with(songbird.into())
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.await
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.expect("Err creating client");
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let _ = client.start().await.map_err(|why| println!("Client ended: {:?}", why));
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}
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#[command]
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#[only_in(guilds)]
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async fn join(ctx: &Context, msg: &Message, mut args: Args) -> CommandResult {
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let connect_to = match args.single::<u64>() {
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Ok(id) => ChannelId(id),
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Err(_) => {
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check_msg(msg.reply(ctx, "Requires a valid voice channel ID be given").await);
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return Ok(());
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},
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};
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let guild = msg.guild(&ctx.cache).await.unwrap();
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let guild_id = guild.id;
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let manager = songbird::get(ctx).await
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.expect("Songbird Voice client placed in at initialisation.").clone();
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let (handler_lock, conn_result) = manager.join(guild_id, connect_to).await;
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if let Ok(_) = conn_result {
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// NOTE: this skips listening for the actual connection result.
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let mut handler = handler_lock.lock().await;
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handler.add_global_event(
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CoreEvent::SpeakingStateUpdate.into(),
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Receiver::new(),
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);
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handler.add_global_event(
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CoreEvent::SpeakingUpdate.into(),
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Receiver::new(),
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);
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handler.add_global_event(
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CoreEvent::VoicePacket.into(),
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Receiver::new(),
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);
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handler.add_global_event(
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CoreEvent::RtcpPacket.into(),
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Receiver::new(),
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);
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handler.add_global_event(
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CoreEvent::ClientConnect.into(),
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Receiver::new(),
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);
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handler.add_global_event(
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CoreEvent::ClientDisconnect.into(),
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Receiver::new(),
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);
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check_msg(msg.channel_id.say(&ctx.http, &format!("Joined {}", connect_to.mention())).await);
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} else {
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check_msg(msg.channel_id.say(&ctx.http, "Error joining the channel").await);
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}
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Ok(())
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}
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#[command]
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#[only_in(guilds)]
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async fn leave(ctx: &Context, msg: &Message) -> CommandResult {
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let guild = msg.guild(&ctx.cache).await.unwrap();
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let guild_id = guild.id;
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let manager = songbird::get(ctx).await
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.expect("Songbird Voice client placed in at initialisation.").clone();
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let has_handler = manager.get(guild_id).is_some();
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if has_handler {
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if let Err(e) = manager.remove(guild_id).await {
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check_msg(msg.channel_id.say(&ctx.http, format!("Failed: {:?}", e)).await);
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}
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check_msg(msg.channel_id.say(&ctx.http,"Left voice channel").await);
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} else {
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check_msg(msg.reply(ctx, "Not in a voice channel").await);
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}
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Ok(())
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}
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#[command]
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async fn ping(ctx: &Context, msg: &Message) -> CommandResult {
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check_msg(msg.channel_id.say(&ctx.http,"Pong!").await);
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Ok(())
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}
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/// Checks that a message successfully sent; if not, then logs why to stdout.
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fn check_msg(result: SerenityResult<Message>) {
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if let Err(why) = result {
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println!("Error sending message: {:?}", why);
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}
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}
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