Files
songbird/src/manager.rs
2023-11-20 00:02:56 +00:00

498 lines
16 KiB
Rust

#[cfg(feature = "serenity")]
use crate::shards::SerenitySharder;
use crate::{
error::{JoinError, JoinResult},
id::{ChannelId, GuildId, UserId},
shards::Sharder,
Call,
Config,
ConnectionInfo,
};
#[cfg(feature = "serenity")]
use async_trait::async_trait;
use dashmap::DashMap;
#[cfg(feature = "serenity")]
use futures::channel::mpsc::UnboundedSender as Sender;
use once_cell::sync::OnceCell;
use parking_lot::RwLock as PRwLock;
#[cfg(feature = "serenity")]
use serenity::{
client::bridge::voice::VoiceGatewayManager,
gateway::InterMessage,
model::{
id::{GuildId as SerenityGuild, UserId as SerenityUser},
voice::VoiceState,
},
};
use std::sync::Arc;
use tokio::sync::Mutex;
use tracing::debug;
#[cfg(feature = "twilight")]
use twilight_gateway::Cluster;
#[cfg(feature = "twilight")]
use twilight_model::gateway::event::Event as TwilightEvent;
#[derive(Clone, Copy, Debug)]
struct ClientData {
shard_count: u64,
user_id: UserId,
}
/// A shard-aware struct responsible for managing [`Call`]s.
///
/// This manager transparently maps guild state and a source of shard information
/// into individual calls, and forwards state updates which affect call state.
///
/// [`Call`]: Call
#[derive(Debug)]
pub struct Songbird {
client_data: OnceCell<ClientData>,
calls: DashMap<GuildId, Arc<Mutex<Call>>>,
sharder: Sharder,
config: PRwLock<Config>,
}
impl Songbird {
#[cfg(feature = "serenity")]
/// Create a new Songbird instance for serenity.
///
/// This must be [registered] after creation.
///
/// [registered]: crate::serenity::register_with
#[must_use]
pub fn serenity() -> Arc<Self> {
Self::serenity_from_config(Config::default())
}
#[cfg(feature = "serenity")]
/// Create a new Songbird instance for serenity, using the given configuration.
///
/// This must be [registered] after creation.
///
/// [registered]: crate::serenity::register_with
#[must_use]
pub fn serenity_from_config(config: Config) -> Arc<Self> {
Arc::new(Self {
client_data: OnceCell::new(),
calls: DashMap::new(),
sharder: Sharder::Serenity(SerenitySharder::default()),
config: config.initialise_disposer().into(),
})
}
#[cfg(feature = "twilight")]
/// Create a new Songbird instance for twilight.
///
/// Twilight handlers do not need to be registered, but
/// users are responsible for passing in any events using
/// [`process`].
///
/// [`process`]: Songbird::process
pub fn twilight<U>(cluster: Arc<Cluster>, user_id: U) -> Self
where
U: Into<UserId>,
{
Self::twilight_from_config(cluster, user_id, Config::default())
}
#[cfg(feature = "twilight")]
/// Create a new Songbird instance for twilight.
///
/// Twilight handlers do not need to be registered, but
/// users are responsible for passing in any events using
/// [`process`].
///
/// [`process`]: Songbird::process
pub fn twilight_from_config<U>(cluster: Arc<Cluster>, user_id: U, config: Config) -> Self
where
U: Into<UserId>,
{
Self {
client_data: OnceCell::with_value(ClientData {
shard_count: cluster.config().shard_scheme().total(),
user_id: user_id.into(),
}),
calls: DashMap::new(),
sharder: Sharder::TwilightCluster(cluster),
config: config.initialise_disposer().into(),
}
}
/// Set the bot's user, and the number of shards in use.
///
/// If this struct is already initialised (e.g., from [`::twilight`]),
/// or a previous call, then this function is a no-op.
///
/// [`::twilight`]: #method.twilight
pub fn initialise_client_data<U: Into<UserId>>(&self, shard_count: u64, user_id: U) {
self.client_data
.set(ClientData {
shard_count,
user_id: user_id.into(),
})
.ok();
}
/// Retrieves a [`Call`] for the given guild, if one already exists.
///
/// [`Call`]: Call
pub fn get<G: Into<GuildId>>(&self, guild_id: G) -> Option<Arc<Mutex<Call>>> {
self.calls
.get(&guild_id.into())
.map(|mapref| Arc::clone(&mapref))
}
/// Retrieves a [`Call`] for the given guild, creating a new one if
/// none is found.
///
/// This will not join any calls, or cause connection state to change.
///
/// [`Call`]: Call
#[inline]
pub fn get_or_insert<G>(&self, guild_id: G) -> Arc<Mutex<Call>>
where
G: Into<GuildId>,
{
self._get_or_insert(guild_id.into())
}
fn _get_or_insert(&self, guild_id: GuildId) -> Arc<Mutex<Call>> {
self.get(guild_id).unwrap_or_else(|| {
self.calls
.entry(guild_id)
.or_insert_with(|| {
let info = self
.client_data
.get()
.expect("Manager has not been initialised");
let shard = shard_id(guild_id.0.get(), info.shard_count);
let shard_handle = self
.sharder
.get_shard(shard)
.expect("Failed to get shard handle: shard_count incorrect?");
let call = Call::from_config(
guild_id,
shard_handle,
info.user_id,
self.config.read().clone(),
);
Arc::new(Mutex::new(call))
})
.clone()
})
}
/// Creates an iterator for all [`Call`]s currently managed.
pub fn iter(&self) -> Iter<'_> {
Iter {
inner: self.calls.iter().map(|x| (*x.key(), Arc::clone(x.value()))),
}
}
/// Sets a shared configuration for all drivers created from this
/// manager.
///
/// Changes made here will apply to new Call and Driver instances only.
///
/// Requires the `"driver"` feature.
pub fn set_config(&self, new_config: Config) {
let mut config = self.config.write();
*config = new_config;
}
#[cfg(feature = "driver")]
/// Connects to a target by retrieving its relevant [`Call`] and
/// connecting, or creating the handler if required.
///
/// This can also switch to the given channel, if a handler already exists
/// for the target and the current connected channel is not equal to the
/// given channel.
///
/// The provided channel ID is used as a connection target. The
/// channel _must_ be in the provided guild. This is _not_ checked by the
/// library, and will result in an error. If there is already a connected
/// handler for the guild, _and_ the provided channel is different from the
/// channel that the connection is already connected to, then the handler
/// will switch the connection to the provided channel.
///
/// If you _only_ need to retrieve the handler for a target, then use
/// [`get`].
///
/// Twilight users should read the caveats mentioned in [`process`].
///
/// NOTE: an `Err(..)` value will still create a [`Call`] accessible via [`get`].
///
/// [`Call`]: Call
/// [`get`]: Songbird::get
/// [`process`]: #method.process
#[inline]
pub async fn join<C, G>(&self, guild_id: G, channel_id: C) -> JoinResult<Arc<Mutex<Call>>>
where
C: Into<ChannelId>,
G: Into<GuildId>,
{
self._join(guild_id.into(), channel_id.into()).await
}
#[cfg(feature = "driver")]
async fn _join(
&self,
guild_id: GuildId,
channel_id: ChannelId,
) -> JoinResult<Arc<Mutex<Call>>> {
let call = self.get_or_insert(guild_id);
let stage_1 = {
let mut handler = call.lock().await;
handler.join(channel_id).await
};
match stage_1 {
Ok(chan) => chan.await.map(|_| call),
Err(e) => Err(e),
}
}
/// Partially connects to a target by retrieving its relevant [`Call`] and
/// connecting, or creating the handler if required.
///
/// This method returns the handle and the connection info needed for other libraries
/// or drivers, such as lavalink, and does not actually start or run a voice call.
///
/// NOTE: an `Err(..)` value will still create a [`Call`] accessible via [`get`].
///
/// [`Call`]: Call
/// [`get`]: Songbird::get
#[inline]
pub async fn join_gateway<C, G>(
&self,
guild_id: G,
channel_id: C,
) -> JoinResult<(ConnectionInfo, Arc<Mutex<Call>>)>
where
C: Into<ChannelId>,
G: Into<GuildId>,
{
self._join_gateway(guild_id.into(), channel_id.into()).await
}
async fn _join_gateway(
&self,
guild_id: GuildId,
channel_id: ChannelId,
) -> JoinResult<(ConnectionInfo, Arc<Mutex<Call>>)> {
let call = self.get_or_insert(guild_id);
let stage_1 = {
let mut handler = call.lock().await;
handler.join_gateway(channel_id).await
};
match stage_1 {
Ok(chan) => chan
.await
.map_err(|_| JoinError::Dropped)
.map(|info| (info, call)),
Err(e) => Err(e),
}
}
/// Retrieves the [handler][`Call`] for the given target and leaves the
/// associated voice channel, if connected.
///
/// This will _not_ drop the handler, and will preserve it and its settings.
/// If you do not need to reuse event handlers, configuration, or active tracks
/// in the underlying driver *consider calling [`remove`]* to release tasks,
/// threads, and memory.
///
/// This is a wrapper around [getting][`get`] a handler and calling
/// [`leave`] on it.
///
/// [`Call`]: Call
/// [`get`]: Songbird::get
/// [`leave`]: Call::leave
/// [`remove`]: Songbird::remove
#[inline]
pub async fn leave<G: Into<GuildId>>(&self, guild_id: G) -> JoinResult<()> {
self._leave(guild_id.into()).await
}
async fn _leave(&self, guild_id: GuildId) -> JoinResult<()> {
if let Some(call) = self.get(guild_id) {
let mut handler = call.lock().await;
handler.leave().await
} else {
Err(JoinError::NoCall)
}
}
/// Retrieves the [`Call`] for the given target and leaves the associated
/// voice channel, if connected.
///
/// The handler is then dropped, removing settings for the target.
///
/// An Err(...) value implies that the gateway could not be contacted,
/// and that leaving should be attempted again later (i.e., after reconnect).
///
/// [`Call`]: Call
#[inline]
pub async fn remove<G: Into<GuildId>>(&self, guild_id: G) -> JoinResult<()> {
self._remove(guild_id.into()).await
}
async fn _remove(&self, guild_id: GuildId) -> JoinResult<()> {
self.leave(guild_id).await?;
self.calls.remove(&guild_id);
Ok(())
}
}
#[cfg(feature = "twilight")]
impl Songbird {
/// Handle events received on the cluster.
///
/// When using twilight, you are required to call this with all inbound
/// (voice) events, *i.e.*, at least `VoiceStateUpdate`s and `VoiceServerUpdate`s.
///
/// Users *must* ensure that calls to this function happen on a **separate task**
/// to any calls to [`join`], [`join_gateway`]. The simplest way to ensure this is
/// to `tokio::spawn` any command invocation.
///
/// Returned futures generally require the inner [`Call`] to be updated via this function,
/// and will deadlock if event processing is not carried out on another spawned task.
///
/// [`join`]: Songbird::join
/// [`join_gateway`]: Songbird::join_gateway
/// [`Call`]: Call
pub async fn process(&self, event: &TwilightEvent) {
match event {
TwilightEvent::VoiceServerUpdate(v) => {
let id = GuildId::from(v.guild_id);
let call = self.get(id);
if let Some(call) = call {
let mut handler = call.lock().await;
if let Some(endpoint) = &v.endpoint {
handler.update_server(endpoint.clone(), v.token.clone());
}
}
},
TwilightEvent::VoiceStateUpdate(v) => {
if self
.client_data
.get()
.map_or(true, |data| v.0.user_id.into_nonzero() != data.user_id.0)
{
return;
}
let call = v.0.guild_id.map(GuildId::from).and_then(|id| self.get(id));
if let Some(call) = call {
let mut handler = call.lock().await;
handler.update_state(v.0.session_id.clone(), v.0.channel_id);
}
},
_ => {},
}
}
}
#[cfg(feature = "serenity")]
#[async_trait]
impl VoiceGatewayManager for Songbird {
async fn initialise(&self, shard_count: u32, user_id: SerenityUser) {
debug!(
"Initialising Songbird for Serenity: ID {:?}, {} Shards",
user_id, shard_count
);
self.initialise_client_data(shard_count as u64, user_id);
debug!("Songbird ({:?}) Initialised!", user_id);
}
async fn register_shard(&self, shard_id: u32, sender: Sender<InterMessage>) {
debug!(
"Registering Serenity shard handle {} with Songbird",
shard_id
);
self.sharder.register_shard_handle(shard_id, sender);
debug!("Registered shard handle {}.", shard_id);
}
async fn deregister_shard(&self, shard_id: u32) {
debug!(
"Deregistering Serenity shard handle {} with Songbird",
shard_id
);
self.sharder.deregister_shard_handle(shard_id);
debug!("Deregistered shard handle {}.", shard_id);
}
async fn server_update(&self, guild_id: SerenityGuild, endpoint: &Option<String>, token: &str) {
if let Some(call) = self.get(guild_id) {
let mut handler = call.lock().await;
if let Some(endpoint) = endpoint {
handler.update_server(endpoint.clone(), token.to_string());
}
}
}
async fn state_update(&self, guild_id: SerenityGuild, voice_state: &VoiceState) {
if self
.client_data
.get()
.map_or(true, |data| voice_state.user_id.0 != data.user_id.0)
{
return;
}
if let Some(call) = self.get(guild_id) {
let mut handler = call.lock().await;
handler.update_state(voice_state.session_id.clone(), voice_state.channel_id);
}
}
}
type DashMapIter<'a> = dashmap::iter::Iter<'a, GuildId, Arc<Mutex<Call>>>;
type InnerIter<'a> = std::iter::Map<
DashMapIter<'a>,
fn(<DashMapIter<'a> as Iterator>::Item) -> (GuildId, Arc<Mutex<Call>>),
>;
/// An iterator over all [`Call`]s currently stored in the manager instance.
pub struct Iter<'a> {
inner: InnerIter<'a>,
}
impl<'a> Iterator for Iter<'a> {
type Item = (GuildId, Arc<Mutex<Call>>);
fn next(&mut self) -> Option<Self::Item> {
self.inner.next()
}
fn size_hint(&self) -> (usize, Option<usize>) {
self.inner.size_hint()
}
fn count(self) -> usize {
self.inner.count()
}
fn fold<B, F>(self, init: B, f: F) -> B
where
Self: Sized,
F: FnMut(B, Self::Item) -> B,
{
self.inner.fold(init, f)
}
}
#[inline]
fn shard_id(guild_id: u64, shard_count: u64) -> u64 {
(guild_id >> 22) % shard_count
}