Files
songbird/src/manager.rs
Kyle Simpson aaab97511d Library: Add compatibility for legacy Tokio 0.2 (#40)
Adds support to the library for tokio 0.2 backward-compatibility. This should hopefully benefit, and prevent lavalink-rs from being blocked on this feature.

These can be reached using, e.g., `gateway-tokio-02`, `driver-tokio-02`, `serenity-rustls-tokio-02`, and `serenity-native-tokio-02` features.

Naturally, this requires some jiggering about with features and the underlying CI, which has been taken care of. Twilight can't be handled in this way, as their last tokio 0.2 version uses the deprecated Discord Gateway v6.
2021-02-04 02:34:07 +00:00

412 lines
13 KiB
Rust

#[cfg(feature = "driver-core")]
use crate::driver::Config;
use crate::{
error::{JoinError, JoinResult},
id::{ChannelId, GuildId, UserId},
shards::Sharder,
Call,
ConnectionInfo,
};
#[cfg(feature = "serenity")]
use async_trait::async_trait;
use dashmap::DashMap;
#[cfg(feature = "serenity")]
use futures::channel::mpsc::UnboundedSender as Sender;
use parking_lot::RwLock as PRwLock;
#[cfg(feature = "serenity")]
use serenity::{
client::bridge::voice::VoiceGatewayManager,
gateway::InterMessage,
model::{
id::{GuildId as SerenityGuild, UserId as SerenityUser},
voice::VoiceState,
},
};
use std::sync::Arc;
#[cfg(not(feature = "tokio-02-marker"))]
use tokio::sync::Mutex;
#[cfg(feature = "tokio-02-marker")]
use tokio_compat::sync::Mutex;
#[cfg(feature = "twilight")]
use twilight_gateway::Cluster;
#[cfg(feature = "twilight")]
use twilight_model::gateway::event::Event as TwilightEvent;
#[derive(Clone, Copy, Debug, Default)]
struct ClientData {
shard_count: u64,
initialised: bool,
user_id: UserId,
}
/// A shard-aware struct responsible for managing [`Call`]s.
///
/// This manager transparently maps guild state and a source of shard information
/// into individual calls, and forwards state updates which affect call state.
///
/// [`Call`]: Call
#[derive(Debug)]
pub struct Songbird {
client_data: PRwLock<ClientData>,
calls: DashMap<GuildId, Arc<Mutex<Call>>>,
sharder: Sharder,
#[cfg(feature = "driver-core")]
driver_config: PRwLock<Option<Config>>,
}
impl Songbird {
#[cfg(feature = "serenity")]
/// Create a new Songbird instance for serenity.
///
/// This must be [registered] after creation.
///
/// [registered]: crate::serenity::register_with
pub fn serenity() -> Arc<Self> {
Arc::new(Self {
client_data: Default::default(),
calls: Default::default(),
sharder: Sharder::Serenity(Default::default()),
#[cfg(feature = "driver-core")]
driver_config: Default::default(),
})
}
#[cfg(feature = "twilight")]
/// Create a new Songbird instance for twilight.
///
/// Twilight handlers do not need to be registered, but
/// users are responsible for passing in any events using
/// [`process`].
///
/// [`process`]: Songbird::process
pub fn twilight<U>(cluster: Cluster, shard_count: u64, user_id: U) -> Arc<Self>
where
U: Into<UserId>,
{
Arc::new(Self {
client_data: PRwLock::new(ClientData {
shard_count,
initialised: true,
user_id: user_id.into(),
}),
calls: Default::default(),
sharder: Sharder::Twilight(cluster),
#[cfg(feature = "driver-core")]
driver_config: Default::default(),
})
}
/// Set the bot's user, and the number of shards in use.
///
/// If this struct is already initialised (e.g., from [`::twilight`]),
/// or a previous call, then this function is a no-op.
///
/// [`::twilight`]: #method.twilight
pub fn initialise_client_data<U: Into<UserId>>(&self, shard_count: u64, user_id: U) {
let mut client_data = self.client_data.write();
if client_data.initialised {
return;
}
client_data.shard_count = shard_count;
client_data.user_id = user_id.into();
client_data.initialised = true;
}
/// Retrieves a [`Call`] for the given guild, if one already exists.
///
/// [`Call`]: Call
pub fn get<G: Into<GuildId>>(&self, guild_id: G) -> Option<Arc<Mutex<Call>>> {
self.calls
.get(&guild_id.into())
.map(|mapref| Arc::clone(&mapref))
}
/// Retrieves a [`Call`] for the given guild, creating a new one if
/// none is found.
///
/// This will not join any calls, or cause connection state to change.
///
/// [`Call`]: Call
pub fn get_or_insert(&self, guild_id: GuildId) -> Arc<Mutex<Call>> {
self.get(guild_id).unwrap_or_else(|| {
self.calls
.entry(guild_id)
.or_insert_with(|| {
let info = self.manager_info();
let shard = shard_id(guild_id.0, info.shard_count);
let shard_handle = self
.sharder
.get_shard(shard)
.expect("Failed to get shard handle: shard_count incorrect?");
#[cfg(feature = "driver-core")]
let call = Call::from_driver_config(
guild_id,
shard_handle,
info.user_id,
self.driver_config.read().clone().unwrap_or_default(),
);
#[cfg(not(feature = "driver-core"))]
let call = Call::new(guild_id, shard_handle, info.user_id);
Arc::new(Mutex::new(call))
})
.clone()
})
}
fn manager_info(&self) -> ClientData {
let client_data = self.client_data.write();
*client_data
}
#[cfg(feature = "driver-core")]
/// Connects to a target by retrieving its relevant [`Call`] and
/// connecting, or creating the handler if required.
///
/// This can also switch to the given channel, if a handler already exists
/// for the target and the current connected channel is not equal to the
/// given channel.
///
/// The provided channel ID is used as a connection target. The
/// channel _must_ be in the provided guild. This is _not_ checked by the
/// library, and will result in an error. If there is already a connected
/// handler for the guild, _and_ the provided channel is different from the
/// channel that the connection is already connected to, then the handler
/// will switch the connection to the provided channel.
///
/// If you _only_ need to retrieve the handler for a target, then use
/// [`get`].
///
/// Twilight users should read the caveats mentioned in [`process`].
///
/// [`Call`]: Call
/// [`get`]: Songbird::get
/// [`process`]: #method.process
#[inline]
pub async fn join<C, G>(&self, guild_id: G, channel_id: C) -> (Arc<Mutex<Call>>, JoinResult<()>)
where
C: Into<ChannelId>,
G: Into<GuildId>,
{
self._join(guild_id.into(), channel_id.into()).await
}
#[cfg(feature = "driver-core")]
async fn _join(
&self,
guild_id: GuildId,
channel_id: ChannelId,
) -> (Arc<Mutex<Call>>, JoinResult<()>) {
let call = self.get_or_insert(guild_id);
let stage_1 = {
let mut handler = call.lock().await;
handler.join(channel_id).await
};
let result = match stage_1 {
Ok(chan) => chan
.await
.map_err(|_| JoinError::Dropped)
.and_then(|x| x.map_err(JoinError::from)),
Err(e) => Err(e),
};
(call, result)
}
/// Partially connects to a target by retrieving its relevant [`Call`] and
/// connecting, or creating the handler if required.
///
/// This method returns the handle and the connection info needed for other libraries
/// or drivers, such as lavalink, and does not actually start or run a voice call.
///
/// [`Call`]: Call
#[inline]
pub async fn join_gateway<C, G>(
&self,
guild_id: G,
channel_id: C,
) -> (Arc<Mutex<Call>>, JoinResult<ConnectionInfo>)
where
C: Into<ChannelId>,
G: Into<GuildId>,
{
self._join_gateway(guild_id.into(), channel_id.into()).await
}
async fn _join_gateway(
&self,
guild_id: GuildId,
channel_id: ChannelId,
) -> (Arc<Mutex<Call>>, JoinResult<ConnectionInfo>) {
let call = self.get_or_insert(guild_id);
let stage_1 = {
let mut handler = call.lock().await;
handler.join_gateway(channel_id).await
};
let result = match stage_1 {
Ok(chan) => chan.await.map_err(|_| JoinError::Dropped),
Err(e) => Err(e),
};
(call, result)
}
/// Retrieves the [handler][`Call`] for the given target and leaves the
/// associated voice channel, if connected.
///
/// This will _not_ drop the handler, and will preserve it and its settings.
///
/// This is a wrapper around [getting][`get`] a handler and calling
/// [`leave`] on it.
///
/// [`Call`]: Call
/// [`get`]: Songbird::get
/// [`leave`]: Call::leave
#[inline]
pub async fn leave<G: Into<GuildId>>(&self, guild_id: G) -> JoinResult<()> {
self._leave(guild_id.into()).await
}
async fn _leave(&self, guild_id: GuildId) -> JoinResult<()> {
if let Some(call) = self.get(guild_id) {
let mut handler = call.lock().await;
handler.leave().await
} else {
Err(JoinError::NoCall)
}
}
/// Retrieves the [`Call`] for the given target and leaves the associated
/// voice channel, if connected.
///
/// The handler is then dropped, removing settings for the target.
///
/// An Err(...) value implies that the gateway could not be contacted,
/// and that leaving should be attempted again later (i.e., after reconnect).
///
/// [`Call`]: Call
#[inline]
pub async fn remove<G: Into<GuildId>>(&self, guild_id: G) -> JoinResult<()> {
self._remove(guild_id.into()).await
}
async fn _remove(&self, guild_id: GuildId) -> JoinResult<()> {
self.leave(guild_id).await?;
self.calls.remove(&guild_id);
Ok(())
}
}
#[cfg(feature = "twilight")]
impl Songbird {
/// Handle events received on the cluster.
///
/// When using twilight, you are required to call this with all inbound
/// (voice) events, *i.e.*, at least `VoiceStateUpdate`s and `VoiceServerUpdate`s.
///
/// Users *must* ensure that calls to this function happen on a **separate task**
/// to any calls to [`join`], [`join_gateway`]. The simplest way to ensure this is
/// to `tokio::spawn` any command invocation.
///
/// Returned futures generally require the inner [`Call`] to be updated via this function,
/// and will deadlock if event processing is not carried out on another spawned task.
///
/// [`join`]: Songbird::join
/// [`join_gateway`]: Songbird::join_gateway
/// [`Call`]: Call
pub async fn process(&self, event: &TwilightEvent) {
match event {
TwilightEvent::VoiceServerUpdate(v) => {
let call = v.guild_id.map(GuildId::from).and_then(|id| self.get(id));
if let Some(call) = call {
let mut handler = call.lock().await;
if let Some(endpoint) = &v.endpoint {
handler.update_server(endpoint.clone(), v.token.clone());
}
}
},
TwilightEvent::VoiceStateUpdate(v) => {
if v.0.user_id.0 != self.client_data.read().user_id.0 {
return;
}
let call = v.0.guild_id.map(GuildId::from).and_then(|id| self.get(id));
if let Some(call) = call {
let mut handler = call.lock().await;
handler.update_state(v.0.session_id.clone());
}
},
_ => {},
}
}
}
#[cfg(feature = "serenity")]
#[async_trait]
impl VoiceGatewayManager for Songbird {
async fn initialise(&self, shard_count: u64, user_id: SerenityUser) {
self.initialise_client_data(shard_count, user_id);
}
async fn register_shard(&self, shard_id: u64, sender: Sender<InterMessage>) {
self.sharder.register_shard_handle(shard_id, sender);
}
async fn deregister_shard(&self, shard_id: u64) {
self.sharder.deregister_shard_handle(shard_id);
}
async fn server_update(&self, guild_id: SerenityGuild, endpoint: &Option<String>, token: &str) {
if let Some(call) = self.get(guild_id) {
let mut handler = call.lock().await;
if let Some(endpoint) = endpoint {
handler.update_server(endpoint.clone(), token.to_string());
}
}
}
async fn state_update(&self, guild_id: SerenityGuild, voice_state: &VoiceState) {
if voice_state.user_id.0 != self.client_data.read().user_id.0 {
return;
}
if let Some(call) = self.get(guild_id) {
let mut handler = call.lock().await;
handler.update_state(voice_state.session_id.clone());
}
}
}
#[cfg(feature = "driver-core")]
impl Songbird {
/// Sets a shared configuration for all drivers created from this
/// manager.
///
/// Changes made here will apply to new Call and Driver instances only.
///
/// Requires the `"driver"` feature.
pub fn set_config(&self, new_config: Config) {
let mut config = self.driver_config.write();
*config = Some(new_config);
}
}
#[inline]
fn shard_id(guild_id: u64, shard_count: u64) -> u64 {
(guild_id >> 22) % shard_count
}