feat: Add frame time calcs

This commit is contained in:
uttarayan21
2024-06-20 00:04:20 +05:30
parent 33a57a8f20
commit 6e4950a1ca
7 changed files with 88 additions and 45 deletions
+6 -6
View File
@@ -1,12 +1,12 @@
use crate::{draw::Drawable, enemy::Enemy, gun::Bullet, player::Player, tick::Tick};
use crate::{draw::Drawable, enemy::Enemy, gun::Bullet, player::Player, tick::Ticker};
pub trait EntityTrait {
fn as_tick(&mut self) -> &mut dyn Tick;
fn as_tick(&mut self) -> &mut dyn Ticker;
fn as_draw(&self) -> &dyn Drawable;
}
impl<T: Tick + Drawable> EntityTrait for T {
fn as_tick(&mut self) -> &mut dyn Tick {
impl<T: Ticker + Drawable> EntityTrait for T {
fn as_tick(&mut self) -> &mut dyn Ticker {
self
}
@@ -21,7 +21,7 @@ impl Drawable for Box<dyn EntityTrait> {
}
}
impl Tick for Box<dyn EntityTrait> {
impl Ticker for Box<dyn EntityTrait> {
fn tick(&mut self) {
self.as_tick().tick();
}
@@ -76,7 +76,7 @@ impl Drawable for Entity {
}
}
impl Tick for Entity {
impl Ticker for Entity {
fn tick(&mut self) {
match self {
Entity::Player(player) => player.tick(),
+3 -3
View File
@@ -1,6 +1,6 @@
use macroquad::prelude::*;
use crate::{draw::Drawable, movement::*, tick::Tick};
use crate::{draw::Drawable, movement::*, tick::Ticker};
/// The shot made by a player or an enemy
#[derive(Debug, Clone, Copy)]
@@ -16,7 +16,7 @@ impl Bullet {
}
}
impl Tick for Bullet {
impl Ticker for Bullet {
fn tick(&mut self) {
self.movement.tick();
}
@@ -74,7 +74,7 @@ impl Drawable for Gun {
}
}
impl Tick for Gun {
impl Ticker for Gun {
fn tick(&mut self) {
self.bullets.tick();
}
+18 -13
View File
@@ -1,15 +1,17 @@
#![allow(dead_code)]
use std::time::Duration;
use draw::Drawable as _;
use tick::Tick as _;
use macroquad::prelude::*;
mod enemy;
mod gun;
mod player;
mod world;
mod movement;
mod entity;
mod tick;
use tick::{TickEvery, Ticker as _};
mod draw;
mod enemy;
mod entity;
mod gun;
mod movement;
mod player;
mod tick;
mod world;
fn window_conf() -> Conf {
Conf {
@@ -26,14 +28,17 @@ fn window_conf() -> Conf {
#[macroquad::main(window_conf)]
async fn main() {
let mut cursor = Cursor::default();
let mut world = world::World::new();
cursor.handle_mouse();
let mut world = world::World::new().every(Duration::from_millis(15));
loop {
world.tick();
world.draw();
cursor.handle_mouse();
// world.tick();
// world.draw();
cursor.draw();
world.draw();
world.tick();
world.ticker.next_frame();
next_frame().await
}
}
+2 -2
View File
@@ -1,6 +1,6 @@
use macroquad::prelude::*;
use crate::tick::Tick;
use crate::tick::Ticker;
#[derive(Debug, Clone, Copy)]
pub enum MovementType {
Speed(f32),
@@ -41,7 +41,7 @@ impl Movement {
}
}
impl Tick for Movement {
impl Ticker for Movement {
fn tick(&mut self) {
self.tick();
}
+8 -7
View File
@@ -1,6 +1,6 @@
use macroquad::prelude::*;
use crate::{draw::Drawable, gun::Gun, tick::Tick};
use crate::{draw::Drawable, gun::Gun, tick::Ticker};
#[derive(Debug, Default, Clone)]
pub struct Player {
@@ -37,9 +37,14 @@ impl Player {
}
fn tick(&mut self) {
self.handle_inputs();
self.direction = (self.pointing - self.pos).normalize();
let distance = self.pos.distance(self.pointing);
self.velocity = self.direction * distance / 15f32;
self.pos += self.velocity;
self.gun.as_mut().map(|gun| {
gun.pos = self.pos;
gun.direction = self.direction;
gun.shoot();
gun.tick();
});
@@ -52,12 +57,8 @@ impl Drawable for Player {
}
}
impl Tick for Player {
impl Ticker for Player {
fn tick(&mut self) {
self.handle_inputs();
self.direction = (self.pointing - self.pos).normalize();
let distance = self.pos.distance(self.pointing);
self.velocity = self.direction * distance / 15f32;
self.tick();
self.tick()
}
}
+38 -4
View File
@@ -1,23 +1,57 @@
pub trait Tick {
use core::time::Duration;
use crate::draw::Drawable;
pub trait Ticker {
fn tick(&mut self);
}
impl<T: Tick> Tick for Box<T> {
impl<T: Ticker> Ticker for Box<T> {
fn tick(&mut self) {
self.as_mut().tick();
}
}
impl<T: Tick> Tick for Vec<T> {
impl<T: Ticker> Ticker for Vec<T> {
fn tick(&mut self) {
self.iter_mut().for_each(|item| item.tick());
}
}
impl<T: Tick> Tick for Option<T> {
impl<T: Ticker> Ticker for Option<T> {
fn tick(&mut self) {
if let Some(item) = self {
item.tick();
}
}
}
pub struct Tick<T> {
pub ticker: T,
pub time: Duration,
}
pub trait TickEvery: Sized + Ticker {
fn every(self, time: Duration) -> Tick<Self>;
}
impl TickEvery for crate::world::World {
fn every(self, time: Duration) -> Tick<Self> {
Tick { ticker: self, time }
}
}
impl Ticker for Tick<crate::world::World> {
fn tick(&mut self) {
if self.ticker.since_last_tick >= self.time.as_secs_f32() {
self.ticker.tick();
self.ticker.since_last_tick = 0.0;
}
}
}
impl<T: Drawable> Drawable for Tick<T> {
fn draw(&self) {
self.ticker.draw()
}
}
+13 -10
View File
@@ -1,10 +1,11 @@
use macroquad::miniquad::window::screen_size;
use macroquad::prelude::*;
use crate::draw::Drawable;
use crate::entity::Entity;
use crate::player::Player;
use crate::tick::Tick;
use crate::tick::Ticker;
/// The world struct
/// This contains the player, the enemies, and the center of the world
@@ -16,6 +17,7 @@ pub struct World {
tick: u64,
entities: Vec<Entity>,
frame_time: f32, // The rolling average frame time for the last 5 frames
pub since_last_tick: f32,
}
impl World {
@@ -36,14 +38,15 @@ impl World {
self.entities.tick();
}
// fn next_frame(&mut self) {
// let current_frame_time = get_frame_time();
// if self.frame_time == 0.0 {
// self.frame_time = current_frame_time;
// } else {
// self.frame_time = (self.frame_time * 4.0 + current_frame_time) / 5.0;
// }
// }
pub fn next_frame(&mut self) {
let current_frame_time = get_frame_time();
if self.frame_time == 0.0 {
self.frame_time = current_frame_time;
} else {
self.frame_time = (self.frame_time * 4.0 + current_frame_time) / 5.0;
}
self.since_last_tick += current_frame_time;
}
}
impl Drawable for World {
@@ -53,7 +56,7 @@ impl Drawable for World {
}
}
impl Tick for World {
impl Ticker for World {
fn tick(&mut self) {
self.tick()
}